Rust PopulationField survey · Rust servers
Observing 32,056 players 11,618 servers 2,785 with someone on 68 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,351habitat unknownfirst seen 14 Oct 2026

[TEST] WipeDay Test

Online 104.128.58.197:28015 checked 11m ago

moddedcarbon

Measurements

Players now
0/ 50
0% full
7-day average
0
peak –
Rank
#15,351
top 69%
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0123406:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

010020030040006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.1 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:01 UTC13d ago 0 – running 0
Wed 14 Oct, 14:47 UTC14d ago 0 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does [TEST] WipeDay Test rank against other Rust servers?

The last seven days of player hours place [TEST] WipeDay Test at #15,351, within the top 69% of all ranked servers.

How busy is [TEST] WipeDay Test?

The count reads 0 players on [TEST] WipeDay Test, which has 50 slots. We counted 0 players on average across the past week.

Lists and tags

What do the server tags on [TEST] WipeDay Test mean?

The game's server browser reads the tags [TEST] WipeDay Test publishes: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include [TEST] WipeDay Test?

On Rust Population, [TEST] WipeDay Test is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe notes

What does wipe day look like on [TEST] WipeDay Test?

Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.

What is the wipe schedule on [TEST] WipeDay Test?

The record holds too few of [TEST] WipeDay Test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 13 days 11 hours ago, that is how long the current world has stood.

Map and rules

Which map does [TEST] WipeDay Test run?

[TEST] WipeDay Test uses a map the game generates, procedural, at size 1,500 with seed 249036398. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on [TEST] WipeDay Test?

The name tells you nothing about gather rates: [TEST] WipeDay Test states none. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does [TEST] WipeDay Test run?

On Linux, [TEST] WipeDay Test runs Rust network protocol 2634 and build 167781. Your game needs the same protocol to join; Steam takes care of updating it.

Does [TEST] WipeDay Test run smoothly?

In the last 48 hours, it averaged 239 server fps, with a low of 238. The entity count reached 7,905: buildings, deployables and all other objects. The highest memory usage was 1,475 MB. Players feel lag when fps is low and the entity count climbs.

Is [TEST] WipeDay Test online, and how reliable is it?

You will find [TEST] WipeDay Test online now. The uptime it reports suggests a restart roughly 4 days 20 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 14 October 2026.

Where is [TEST] WipeDay Test located?

Nothing published by [TEST] WipeDay Test states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 104.128.58.197:28015 is where it lives.

How to join

How do I join [TEST] WipeDay Test?

To connect directly, open Rust's console with F1 and type client.connect 104.128.58.197:28015; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://wipeday.thunderdome.gg.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 slots are available.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.