Testing Grounds
Online 104.129.132.215:28039 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:17 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Testing Grounds rank against other Rust servers?
Over the past week it ranks #15,284 for player hours, which puts Testing Grounds in the top 69% of all ranked servers.
How busy is Testing Grounds?
The count reads 0 players on Testing Grounds, which has 20 slots. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on Testing Grounds mean?
The game's server browser reads the tags Testing Grounds publishes: gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): The server has 20 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Testing Grounds?
These Rust Population lists include Testing Grounds: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on Testing Grounds?
Across its recent wipes the busiest crowds averaged 0 players. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Testing Grounds?
Testing Grounds wipes with the force wipe and at no other time, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. Counted from 28 days 7 hours ago, that is how long the current world has stood.
Settings
Which map does Testing Grounds run?
The map on Testing Grounds is procedural, made by the game at size 3,500 from seed 578369846. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Testing Grounds?
Nothing in Testing Grounds's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Testing Grounds run?
The setup is Rust network protocol 2635 and build 168909 on Linux for Testing Grounds. Steam updates your game automatically, but you need the same protocol to join.
Does Testing Grounds run smoothly?
The last 48 hours saw an average of 5 server fps, with 5 as the lowest. Up to 75,099 entities were present, counting buildings, deployables and everything else. Up to 2,412 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Testing Grounds online, and how reliable is it?
Right now, Testing Grounds is online. About 5 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Testing Grounds located?
Nothing published by Testing Grounds states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 104.129.132.215:28039.
How to join
How do I join Testing Grounds?
To connect directly, open Rust's console with F1 and type client.connect 104.129.132.215:28039; or press Launch Rust on this page and Steam opens Rust and joins for you.