Rust PopulationField survey · Rust servers
Observing 96,636 players 11,821 servers 3,859 with someone on 527 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 8,162NAfirst seen 13 Sep 2026

Jitters Test Server

Online NA 104.129.132.227:30015 checked 8m ago

weekly wipes moddedcarbonpve

Measurements

Players now
0/ 10
0% full
7-day average
0
peak 2
Rank
#8,162
top 37% · #1176 in NA
Last wipe
15d ago
weekly schedule
Next wipe
5d 13h
Wed 4 Nov, 10:20 UTC
Obs. 1 · sightings

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 37% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

from its schedule tag

Next wipe Wednesday 4 November, 10:20 UTC, in 5d 13h. Its weekly schedule tag · low confidence

1.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 2.5

Coming wipes

5d 13h
Wed 4 Nov, 10:20 UTC
6d 22h
Thu 5 Nov, 19:00 UTC
FW
12d 13h
Wed 11 Nov, 10:20 UTC
19d 13h
Wed 18 Nov, 10:20 UTC
26d 13h
Wed 25 Nov, 10:20 UTC
33d 13h
Wed 2 Dec, 10:20 UTC
34d 22h
Thu 3 Dec, 19:00 UTC
FW
40d 13h
Wed 9 Dec, 10:20 UTC

The first 48 hours of its last wipes

Wed 14 OctThu 8 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 23 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 10:20 UTC15d ago 1 – running 0
Thu 8 Oct, 10:56 UTC21d ago 1 halved by day 2 6 days 0
Wed 30 Sep, 22:46 UTC28d ago 3 halved by day 3 7.5 days 0
Sun 27 Sep, 23:42 UTC31d ago 2 held half 3 days 1
Sun 27 Sep, 17:39 UTC32d ago 2 – 0.3 days 1
Sat 26 Sep, 20:43 UTC32d ago 2 – 0.9 days 0
Fri 25 Sep, 12:51 UTC34d ago 4 – 1.3 days 0
Thu 24 Sep, 16:28 UTC35d ago 4 – 0.8 days 0
Thu 24 Sep, 09:50 UTC35d ago 4 – 0.3 days 1
Thu 24 Sep, 00:14 UTC35d ago 4 – 0.4 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Jitters Test Server rank against other Rust servers?

Jitters Test Server ranks #8,162 on seven-day player hours, #1,176 in North America, and sits in the top 37% of all ranked servers.

How busy is Jitters Test Server?

Jitters Test Server holds 0 players at the moment, out of 10 slots. Averaged over seven days, it drew 0 players and reached a peak of 2.

Lists and tags

What do the server tags on Jitters Test Server mean?

What the game's server browser reads from Jitters Test Server is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs169621 (Build): This server runs game build 169621; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^w (Weekly): Every week the server wipes; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here; NA (North America): The server browser lists it under North America. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Jitters Test Server?

Jitters Test Server appears among the Rust Population lists that follow: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

Wipe schedule

What does wipe day look like on Jitters Test Server?

The busiest point of its recent wipes averaged 2 players. The crowd on the latest wipe peaked 23 hours in. In 33% of recent wipes, half the peak was held until the next wipe. In those that did not hold, the fall below half came by day 2.5.

What is the wipe schedule on Jitters Test Server?

The prediction follows its tag, since too few of Jitters Test Server's wipes are on record to confirm the schedule. Due on Wednesday 4 November at 10:20 UTC is its next wipe. Counted from 15 days 10 hours ago, that is how long the current world has stood. Its tags carry a wipe schedule of one wipe a week.

Settings

Which map does Jitters Test Server run?

A procedural map of size 3,500 from seed 2244, generated by the game, is in use on Jitters Test Server. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on Jitters Test Server?

No gather rate appears in the name of Jitters Test Server. Eight players per group is the default, and it applies here. You get pve here, no player combat. Modded is its browser category: plugins or settings change the game. Carbon plugins are in use here. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Jitters Test Server run?

Rust network protocol 2635 and build 169621 on Linux is what Jitters Test Server uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does Jitters Test Server run smoothly?

The last 48 hours saw an average of 60 server fps, with 58 as the lowest. Entities peaked at 93,000, including buildings, deployables and everything else. Up to 2,624 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Is Jitters Test Server online, and how reliable is it?

You will find Jitters Test Server online now. About 13 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is Jitters Test Server located?

By its NA tag, Jitters Test Server says it is in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 104.129.132.227:30015.

Getting in

How do I join Jitters Test Server?

To connect directly, open Rust's console with F1 and type client.connect 104.129.132.227:30015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^z,^y,^w,NA,^p,gmrust,cs169621,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players You can join up to 10 slots.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol Your game needs the same version, protocol 2635, to join.
cs169621
Build This server runs game build 169621.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code This server has no region code.

Wipe schedule

^w
Weekly Every week the server wipes.

Gameplay

^p
PvE The danger is the world, not other players: players do not fight each other.

Mods and access

^z
Modded Plugins or settings change the game; it is listed under Modded.
^y
Carbon Carbon provides the plugin framework here.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.