Chicago Rust
Online 104.129.132.53:28259 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 9 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:09 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Chicago Rust rank against other Rust servers?
Over the past week it ranks #5,473 for player hours, which puts Chicago Rust in the top 25% of all ranked servers.
How busy is Chicago Rust?
Of its 120 slots, Chicago Rust is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 3. Look at the last 48 hours and 03:00 UTC stands out: it averaged 1 players.
Tags
What do the server tags on Chicago Rust mean?
These are the tags Chicago Rust publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp120 (Max players): You can join up to 120 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Chicago Rust?
On Rust Population, Chicago Rust is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Chicago Rust?
Across its recent wipes the busiest crowds averaged 3 players. 9 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Chicago Rust?
The force wipe is the only wipe Chicago Rust takes, once a month. On Thursday 5 November at 19:00 UTC comes its next wipe: the force wipe, when all Rust servers wipe. The world it runs now dates from 27 days 18 hours ago.
Settings
Which map does Chicago Rust run?
The map on Chicago Rust is procedural, made by the game at size 4,300 from seed 637000580. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Chicago Rust?
The name tells you nothing about gather rates: Chicago Rust states none. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Chicago Rust run?
On Linux, Chicago Rust runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does Chicago Rust run smoothly?
In the last 48 hours, it averaged 8 server fps, with a low of 5. Up to 107,011 entities were present, counting buildings, deployables and everything else. Memory use peaked at 5,444 MB. What players experience as lag comes from low fps and a rising entity count.
Is Chicago Rust online, and how reliable is it?
You will find Chicago Rust online now. The uptime it reports suggests a restart roughly 5 days 7 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Chicago Rust located?
No region is published by Chicago Rust. The location a server claims is what Rust Population shows, not the place where the machine stands. 104.129.132.53:28259 is where it lives.
Getting in
How do I join Chicago Rust?
Open the console with F1 in Rust and enter client.connect 104.129.132.53:28259. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.