Jo
Online 104.129.132.89:29059 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 12:00 UTC14d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Jo rank against other Rust servers?
The last seven days of player hours place Jo at #11,406, within the top 51% of all ranked servers.
How busy is Jo?
The count reads 0 players on Jo, which has 100 slots. Seven days of counting give an average of 0 players and a peak of 2. The busiest hour in the last 48 was 03:00 UTC, when an average of 1 players were on.
Lists and tags
What do the server tags on Jo mean?
The game's server browser reads the tags Jo publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Jo?
On Rust Population, Jo is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What does wipe day look like on Jo?
Averaged over recent wipes, 0 players were counted at the busiest point. Peak came 0 hours into the latest wipe.
What is the wipe schedule on Jo?
Its rhythm cannot be told yet: too few of Jo's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 14 days 9 hours ago the current world was made.
Map and rules
Which map does Jo run?
The map on Jo is procedural, made by the game at size 3,800 from seed 2021265262. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Jo?
The name tells you nothing about gather rates: Jo states none. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Jo run?
Rust network protocol 2635 and build 168909 on Linux is what Jo uses. The protocol must match for you to join, and Steam updates it for you.
Does Jo run smoothly?
It ran at 6 server fps on average over the last 48 hours, and never went below 5. Entities peaked at 82,713, including buildings, deployables and everything else. The highest memory usage was 2,634 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is Jo online, and how reliable is it?
Right now, Jo is online. About 2 days 4 hours ago, it restarted, according to its uptime. Over the last 7 full days, 164 of 168 hours were online, or 98%. It was first seen by Rust Population on 13 September 2026.
Where is Jo located?
Nothing published by Jo states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 104.129.132.89:29059.
How to join
How do I join Jo?
Open the console with F1 in Rust and enter client.connect 104.129.132.89:29059. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.