Rust PopulationField survey · Rust servers
Observing 67,745 players 11,776 servers 3,535 with someone on 197 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,318habitat unknownfirst seen 13 Sep 2026

Water World

Online 104.129.133.107:28089 checked 12m ago

moddedoxide

Measurements

Players now
0/ 200
0% full
7-day average
0
peak –
Rank
#15,318
top 69%
Last wipe
27d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123413:0023:0008:0016:0002:0011:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

0246813:0023:0008:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctMon 28 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:35 UTC FW27d ago 1 – running 0
Mon 28 Sep, 21:48 UTC30d ago 1 held half 2.9 days 0
Fri 25 Sep, 23:20 UTC33d ago 0 – 2.9 days 0
Fri 25 Sep, 02:10 UTC34d ago 1 – 0.9 days 0
Wed 16 Sep, 21:56 UTC42d ago 1 halved by day 2 8.2 days 0
Wed 16 Sep, 03:04 UTC43d ago 1 – 0.8 days 0
Tue 15 Sep, 02:14 UTC44d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Water World rank against other Rust servers?

Over the past week it ranks #15,318 for player hours, which puts Water World in the top 69% of all ranked servers.

How busy is Water World?

The count reads 0 players on Water World, which has 200 slots. We counted 0 players on average across the past week.

Lists and tags

What do the server tags on Water World mean?

The game's server browser reads the tags Water World publishes: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): 200 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.

Which Rust Population lists and filters include Water World?

These Rust Population lists include Water World: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What does wipe day look like on Water World?

Across its recent wipes the busiest crowds averaged 1 players. 1 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In those that did not hold, the fall below half came by day 2.

What is the wipe schedule on Water World?

No next wipe can be predicted for Water World, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 16 hours ago the current world was made.

Settings

Which map does Water World run?

Water World uses a map the game generates, procedural, at size 3,500 with seed 1350359164. The map follows from its size and seed, and RustMaps shows it from this page.

What are the rules and settings on Water World?

The name tells you nothing about gather rates: Water World states none. The group limit is 8 players, which is the default. survival is what it runs, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.

About the server

Which version of Rust does Water World run?

The setup is Rust network protocol 2635 and build 168909 on Linux for Water World. Your game needs the same protocol to join; Steam takes care of updating it.

Does Water World run smoothly?

In the last 48 hours, it averaged 5 server fps, with a low of 5. The entity count reached 65,509: buildings, deployables and all other objects. Memory use peaked at 2,422 MB. Players feel lag when fps is low and the entity count climbs.

Is Water World online, and how reliable is it?

Water World is up and running at the moment. The uptime it reports suggests a restart roughly 43 hours ago. It was up 98% of the time over the last 7 full days, 164 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.

Where is Water World located?

Nothing published by Water World states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. 104.129.133.107:28089 is where it lives.

Getting in

How do I join Water World?

Open the console with F1 in Rust and enter client.connect 104.129.133.107:28089. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp200
Max players 200 slots are available.
ts8
Group limit 8 per team is the default limit.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.