US | 2x |DEVELOPEMENT|
Online 104.143.2.118:29015 checked 7m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:32 UTC16d ago | 0 | – | running | 0 |
| Sun 27 Sep, 06:17 UTC32d ago | 4 | halved by day 2 | 15.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does US | 2x |DEVELOPEMENT| rank against other Rust servers?
By player hours over the last seven days, US | 2x |DEVELOPEMENT| places at #9,651, within the top 43% of ranked servers.
How busy is US | 2x |DEVELOPEMENT|?
US | 2x |DEVELOPEMENT| holds 0 players at the moment, out of 100 slots. Averaged over seven days, it drew 0 players and reached a peak of 2.
Lists and tags
What do the server tags on US | 2x |DEVELOPEMENT| mean?
What the game's server browser reads from US | 2x |DEVELOPEMENT| is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): Game build: 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include US | 2x |DEVELOPEMENT|?
US | 2x |DEVELOPEMENT| appears among the Rust Population lists that follow: 2x Rust servers: the live count, Modded Rust servers, counted and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.
Wipe schedule
What does wipe day look like on US | 2x |DEVELOPEMENT|?
Across its recent wipes the busiest crowds averaged 2 players. 0 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. By day 2 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on US | 2x |DEVELOPEMENT|?
Its rhythm cannot be told yet: too few of US | 2x |DEVELOPEMENT|'s wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 16 days 13 hours ago the current world was made.
Map and rules
Which map does US | 2x |DEVELOPEMENT| run?
US | 2x |DEVELOPEMENT| uses a map the game generates, procedural, at size 3,750 with seed 33333. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named SCRAPLAND.GG.
What are the rules and settings on US | 2x |DEVELOPEMENT|?
You gather at 2x on US | 2x |DEVELOPEMENT|, to judge by the name. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does US | 2x |DEVELOPEMENT| run?
On Windows, US | 2x |DEVELOPEMENT| runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does US | 2x |DEVELOPEMENT| run smoothly?
The last 48 hours saw an average of 25 server fps, with 25 as the lowest. The entity count reached 74,234: buildings, deployables and all other objects. Up to 2,022 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is US | 2x |DEVELOPEMENT| online, and how reliable is it?
Right now, US | 2x |DEVELOPEMENT| is online. Judging by the uptime it reports, the last restart was about 20 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 27 September 2026.
Where is US | 2x |DEVELOPEMENT| located?
The name of US | 2x |DEVELOPEMENT| points to North America, though it publishes no region tag. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 104.143.2.118:29015.
How to join
How do I join US | 2x |DEVELOPEMENT|?
Open the console with F1 in Rust and enter client.connect 104.143.2.118:29015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.