Rust PopulationField survey · Rust servers
Observing 62,070 players 11,772 servers 3,548 with someone on 127 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 864NAfirst seen 13 Sep 2026

US | For all Mankind PVE | No Raiding/Killing/Stealing

Online NA 104.143.3.215:28049 checked 4m ago

monthly wipes vanillamoddedoxidepve

Measurements

Players now
14/ 200
= 1 player
7% full
7-day average
12
peak 30
Rank
#864
top 4% · #138 in NA
Last wipe
27d ago
monthly schedule
Next wipe
7d 20h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
01020304023:0008:0017:0001:0010:0020:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304023:0008:0017:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers, top 7% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

29
wipe-day peak
players, last three wipes

Coming wipes

7d 20h
Thu 5 Nov, 19:00 UTC
FW
35d 20h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 29, 3 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:11 UTC FW27d ago 29 – running 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does US | For all Mankind PVE | No Raiding/Killing/Stealing rank against other Rust servers?

Seven-day player hours put US | For all Mankind PVE | No Raiding/Killing/Stealing at #864, or #138 in North America, inside the top 4% of all ranked servers.

How busy is US | For all Mankind PVE | No Raiding/Killing/Stealing?

Of its 200 slots, US | For all Mankind PVE | No Raiding/Killing/Stealing is using 14 right now. Averaged over seven days, it drew 12 players and reached a peak of 30. In the last 48 hours the peak hour came at 00:00 UTC, averaging 22 players.

Lists and tags

What do the server tags on US | For all Mankind PVE | No Raiding/Killing/Stealing mean?

These are the tags US | For all Mankind PVE | No Raiding/Killing/Stealing publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp200 (Max players): The server has 200 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^m (Monthly): Monthly wipes take place, following Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: no kits, no rate changes, no extra rules; ^p (PvE): Players do not fight each other; the world supplies the danger; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; NA (North America): The server browser lists it under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include US | For all Mankind PVE | No Raiding/Killing/Stealing?

US | For all Mankind PVE | No Raiding/Killing/Stealing appears among the Rust Population lists that follow: Modded Rust servers, counted, PvE servers, counted and North American Rust servers. Look for it under these filters on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average.

Wipe notes

What does wipe day look like on US | For all Mankind PVE | No Raiding/Killing/Stealing?

Averaged over recent wipes, 29 players were counted at the busiest point. Peak came 3 hours into the latest wipe.

What is the wipe schedule on US | For all Mankind PVE | No Raiding/Killing/Stealing?

US | For all Mankind PVE | No Raiding/Killing/Stealing wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. 27 days 4 hours ago the current world was made. In its tags a monthly wipe schedule is published.

Settings

Which map does US | For all Mankind PVE | No Raiding/Killing/Stealing run?

US | For all Mankind PVE | No Raiding/Killing/Stealing uses a map the game generates, procedural, at size 4,250 with seed 1907757397. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on US | For all Mankind PVE | No Raiding/Killing/Stealing?

No gather rate appears in the name of US | For all Mankind PVE | No Raiding/Killing/Stealing. Eight players per group is the default, and it applies here. pve is what it runs, no player combat. Modded is its browser category: plugins or settings change the game. You will find Oxide running as plugins. The server describes itself as vanilla: facepunch's game, unaltered: no kits, no rate changes, no extra rules. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does US | For all Mankind PVE | No Raiding/Killing/Stealing run?

Rust network protocol 2635 and build 168909 on Linux is what US | For all Mankind PVE | No Raiding/Killing/Stealing uses. Steam updates your game automatically, but you need the same protocol to join.

Does US | For all Mankind PVE | No Raiding/Killing/Stealing run smoothly?

It ran at 30 server fps on average over the last 48 hours, and never went below 18. Entities peaked at 184,739, including buildings, deployables and everything else. Memory use peaked at 6,082 MB. Lag, as players feel it, is low fps combined with a climbing entity count.

Is US | For all Mankind PVE | No Raiding/Killing/Stealing online, and how reliable is it?

US | For all Mankind PVE | No Raiding/Killing/Stealing is up and running at the moment. Judging by the uptime it reports, the last restart was about 8 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is US | For all Mankind PVE | No Raiding/Killing/Stealing located?

By its NA tag, US | For all Mankind PVE | No Raiding/Killing/Stealing says it is in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 104.143.3.215:28049.

How to join

How do I join US | For all Mankind PVE | No Raiding/Killing/Stealing?

Open the console with F1 in Rust and enter client.connect 104.143.3.215:28049. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/NaFYt8JeFF.

Key to its markings

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,^v,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp200
Max players The server has 200 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol The protocol is 2635; a different version will not connect.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Wipe schedule

^m
Monthly Monthly wipes take place, following Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: no kits, no rate changes, no extra rules.

Gameplay

^p
PvE Players do not fight each other; the world supplies the danger.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.