Rust PopulationField survey · Rust servers
Observing 51,829 players 11,699 servers 3,292 with someone on 137 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 5,014habitat unknownfirst seen 13 Sep 2026

The Chill Zone

Online 104.143.3.231:28029 checked 11m ago

moddedoxide

Measurements

Players now
0/ 160
0% full
7-day average
0
peak 4
Rank
#5,014
top 23%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.511.5201:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

01020304001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

12.2 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 5.5

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctSun 20 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 37 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 03:14 UTC12d ago 3 – running 0
Thu 1 Oct, 21:10 UTC FW26d ago 5 halved by day 4 13.3 days 0
Sun 20 Sep, 18:18 UTC37d ago 2 halved by day 7 11.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does The Chill Zone rank against other Rust servers?

By player hours over the last seven days, The Chill Zone places at #5,014, within the top 23% of ranked servers.

How busy is The Chill Zone?

The count reads 0 players on The Chill Zone, which has 160 slots. We counted an average of 0 players in the past week, with 4 at the busiest. The busiest hour in the last 48 was 19:00 UTC, when an average of 1 players were on.

Tags

What do the server tags on The Chill Zone mean?

The game's server browser reads the tags The Chill Zone publishes: gmrust (Game mode): The game mode is standard Rust survival; mp160 (Max players): 160 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include The Chill Zone?

These Rust Population lists include The Chill Zone: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe schedule

What does wipe day look like on The Chill Zone?

The busiest point of its recent wipes averaged 3 players. 37 hours after the latest wipe the crowd peaked. Half that peak held until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 5.5.

What is the wipe schedule on The Chill Zone?

Irregular times are when The Chill Zone wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 12 days 21 hours ago, that is how long the current world has stood.

Map and rules

Which map does The Chill Zone run?

The map on The Chill Zone is procedural, made by the game at size 4,350 from seed 1193930318. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on The Chill Zone?

The name tells you nothing about gather rates: The Chill Zone states none. No limit is set beyond the standard 8 players per group. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does The Chill Zone run?

Rust network protocol 2635 and build 168909 on Linux is what The Chill Zone uses. Steam updates your game automatically, but you need the same protocol to join.

Does The Chill Zone run smoothly?

In the last 48 hours, it averaged 7 server fps, with a low of 5. Entities peaked at 111,558, including buildings, deployables and everything else. Memory use peaked at 4,704 MB. Players feel lag when fps is low and the entity count climbs.

Is The Chill Zone online, and how reliable is it?

Right now, The Chill Zone is online. About 5 days 2 hours ago, it restarted, according to its uptime. Over the last 7 full days, 144 of 168 hours were online, or 86%. It was first seen by Rust Population on 13 September 2026.

Where is The Chill Zone located?

No region is published by The Chill Zone. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 104.143.3.231:28029.

How to join

How do I join The Chill Zone?

Either enter client.connect 104.143.3.231:28029 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp160,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp160
Max players 160 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.