Vincent's Test Server
Online 104.143.3.243:28089 checked 6m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 21:35 UTC12d ago | 1 | – | running | 0 |
| Sun 27 Sep, 01:36 UTC30d ago | 3 | halved by day 1 | 17.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Vincent's Test Server rank against other Rust servers?
The last seven days of player hours place Vincent's Test Server at #15,400, within the top 69% of all ranked servers.
How busy is Vincent's Test Server?
Of its 100 slots, Vincent's Test Server is using 0 right now. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on Vincent's Test Server mean?
The game's server browser reads the tags Vincent's Test Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Vincent's Test Server?
These Rust Population lists include Vincent's Test Server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What does wipe day look like on Vincent's Test Server?
Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 2 hours in. Half that peak held until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 1.
What is the wipe schedule on Vincent's Test Server?
Too few wipes are on record for Vincent's Test Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 12 days 23 hours ago the current world was made.
Settings
Which map does Vincent's Test Server run?
Vincent's Test Server uses a map the game generates, procedural, at size 4,000 with seed 1. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Vincent's Test Server?
No gather rate appears in the name of Vincent's Test Server. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does Vincent's Test Server run?
Rust network protocol 2634 and build 167781 on Linux is what Vincent's Test Server uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does Vincent's Test Server run smoothly?
It ran at 5 server fps on average over the last 48 hours, and never went below 5. Up to 95,164 entities were present, counting buildings, deployables and everything else. Up to 3,780 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is Vincent's Test Server online, and how reliable is it?
Right now, Vincent's Test Server is online. The uptime it reports suggests a restart roughly 12 days 21 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Vincent's Test Server located?
Nothing published by Vincent's Test Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 104.143.3.243:28089.
How to join
How do I join Vincent's Test Server?
Open the console with F1 in Rust and enter client.connect 104.143.3.243:28089. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.