Rust PopulationField survey · Rust servers
Observing 81,845 players 11,853 servers 3,922 with someone on 172 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,400habitat unknownfirst seen 13 Sep 2026

Vincent's Test Server

Online 104.143.3.243:28089 checked 6m ago

moddedoxide

Measurements

Players now
0/ 100
0% full
7-day average
0
peak –
Rank
#15,400
top 69%
Last wipe
12d ago
no schedule published
Next wipe
–
too few wipes seen yet
Obs. 1 · sightings

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

0246821:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

17.8 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Wed 14 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 21:35 UTC12d ago 1 – running 0
Sun 27 Sep, 01:36 UTC30d ago 3 halved by day 1 17.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Vincent's Test Server rank against other Rust servers?

The last seven days of player hours place Vincent's Test Server at #15,400, within the top 69% of all ranked servers.

How busy is Vincent's Test Server?

Of its 100 slots, Vincent's Test Server is using 0 right now. Counted over seven days: an average of 0 players.

Lists and tags

What do the server tags on Vincent's Test Server mean?

The game's server browser reads the tags Vincent's Test Server publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): This server runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include Vincent's Test Server?

These Rust Population lists include Vincent's Test Server: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe schedule

What does wipe day look like on Vincent's Test Server?

Averaged over recent wipes, 2 players were counted at the busiest point. The crowd on the latest wipe peaked 2 hours in. Half that peak held until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 1.

What is the wipe schedule on Vincent's Test Server?

Too few wipes are on record for Vincent's Test Server to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 12 days 23 hours ago the current world was made.

Settings

Which map does Vincent's Test Server run?

Vincent's Test Server uses a map the game generates, procedural, at size 4,000 with seed 1. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Vincent's Test Server?

No gather rate appears in the name of Vincent's Test Server. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Vincent's Test Server run?

Rust network protocol 2634 and build 167781 on Linux is what Vincent's Test Server uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does Vincent's Test Server run smoothly?

It ran at 5 server fps on average over the last 48 hours, and never went below 5. Up to 95,164 entities were present, counting buildings, deployables and everything else. Up to 3,780 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Is Vincent's Test Server online, and how reliable is it?

Right now, Vincent's Test Server is online. The uptime it reports suggests a restart roughly 12 days 21 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.

Where is Vincent's Test Server located?

Nothing published by Vincent's Test Server states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 104.143.3.243:28089.

How to join

How do I join Vincent's Test Server?

Open the console with F1 in Rust and enter client.connect 104.143.3.243:28089. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players 100 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build This server runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.