typical test
Online 104.153.151.75:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does typical test rank against other Rust servers?
By player hours over the last seven days, typical test places at #15,041, within the top 68% of ranked servers.
How busy is typical test?
The count reads 0 players on typical test, which has 100 slots. We counted an average of 0 players in the past week, with 1 at the busiest. Look at the last 48 hours and 05:00 UTC stands out: it averaged 0 players.
Tags
What do the server tags on typical test mean?
These are the tags typical test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include typical test?
typical test appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe notes
What is the wipe schedule on typical test?
Too few wipes are on record for typical test to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 43 hours ago the current world was made.
Settings
Which map does typical test run?
A procedural map of size 1,000 from seed 6738, generated by the game, is in use on typical test. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on typical test?
The name tells you nothing about gather rates: typical test states none. Eight players per group is the default, and it applies here. survival is what it runs, gather, build and raid, as in the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does typical test run?
On Linux, typical test runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does typical test run smoothly?
The last 48 hours saw an average of 240 server fps, with 239 as the lowest. The entity count reached 3,864: buildings, deployables and all other objects. Memory use peaked at 1,351 MB. Players feel lag when fps is low and the entity count climbs.
Is typical test online, and how reliable is it?
Right now, typical test is online. The uptime it reports suggests a restart roughly 22 hours ago. On 26 October 2026, Rust Population saw it for the first time.
Where is typical test located?
Nothing published by typical test states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 104.153.151.75:28015 is where it lives.
How to join
How do I join typical test?
Open the console with F1 in Rust and enter client.connect 104.153.151.75:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.