cave testing
Online 104.193.180.33:25565 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 08:06 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does cave testing rank against other Rust servers?
Over the past week it ranks #15,327 for player hours, which puts cave testing in the top 69% of all ranked servers.
How busy is cave testing?
The count reads 0 players on cave testing, which has 8 slots. We counted 0 players on average across the past week.
Tags
What do the server tags on cave testing mean?
What the game's server browser reads from cave testing is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp8 (Max players): You can join up to 8 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include cave testing?
On Rust Population, cave testing is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on cave testing?
Across its recent wipes the busiest crowds averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on cave testing?
Too few wipes are on record for cave testing to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 26 days 9 hours ago the current world was made.
Settings
Which map does cave testing run?
The map on cave testing is procedural, made by the game.
What are the rules and settings on cave testing?
The name tells you nothing about gather rates: cave testing states none. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does cave testing run?
The setup is Rust network protocol 2635 and build 168909 on Linux for cave testing. Steam updates your game automatically, but you need the same protocol to join.
Is cave testing online, and how reliable is it?
You will find cave testing online now. Over the last 7 full days, 167 of 168 hours were online, or 99%. On 13 September 2026, Rust Population saw it for the first time.
Where is cave testing located?
No region is published by cave testing. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 104.193.180.33:25565.
How to join
How do I join cave testing?
Either enter client.connect 104.193.180.33:25565 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.