Rust PopulationField survey · Rust servers
Observing 63,580 players 11,733 servers 3,313 with someone on 197 fresh wipes in 3 h counted every five minutes
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Specimen recordcat. no. 8,468habitat unknownfirst seen 13 Sep 2026

Pyro Test Server

Online 104.234.251.154:28035 checked 12m ago

quad moddedoxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#8,468
top 38%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
0123401:0010:0020:0004:0013:0022:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

025507510001:0010:0020:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 38% of all ranked servers, and #456 of the quad servers (top 55%). Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.8 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
75%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctSun 18 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 18:17 UTC6d ago 1 – running 0
Sun 18 Oct, 19:16 UTC11d ago 1 halved by day 1 5 days 0
Sun 11 Oct, 21:22 UTC18d ago 1 held half 6.9 days 0
Wed 7 Oct, 06:17 UTC22d ago 1 held half 4.6 days 0
Tue 6 Oct, 20:17 UTC23d ago 1 – 0.4 days 0
Fri 2 Oct, 18:00 UTC27d ago 1 held half 4.1 days 0
Thu 24 Sep, 17:28 UTC35d ago 1 halved by day 2 8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does Pyro Test Server rank against other Rust servers?

The last seven days of player hours place Pyro Test Server at #8,468, within the top 38% of all ranked servers. It places #456 among servers of the quad kind.

How busy is Pyro Test Server?

Of its 50 slots, Pyro Test Server is using 0 right now. Averaged over seven days, it drew 0 players and reached a peak of 1.

Tags

What do the server tags on Pyro Test Server mean?

What the game's server browser reads from Pyro Test Server is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): You can join up to 50 slots; ts4 (Group limit): Teams can have no more than 4 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^r (Roleplay): This server is for roleplay; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Pyro Test Server?

On Rust Population, Pyro Test Server is filed under these lists: Modded Rust servers, counted and Rust population: roleplay. Filter the server list by Type: Modded; Server tag: Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last week and it will show up.

Wipe notes

What does wipe day look like on Pyro Test Server?

Across its recent wipes the busiest crowds averaged 1 players. Peak came 0 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 75% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.

What is the wipe schedule on Pyro Test Server?

Irregular times are when Pyro Test Server wipes, which leaves no next wipe to predict. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 6 days 5 hours ago, that is how long the current world has stood.

Map and rules

Which map does Pyro Test Server run?

A procedural map of size 3,500 from seed 250694, generated by the game, is in use on Pyro Test Server. You can look at it on RustMaps from this page: size and seed determine the map.

What are the rules and settings on Pyro Test Server?

No gather rate appears in the name of Pyro Test Server. 4 is the most a group can hold (quad). You get roleplay here, roleplay rules, jobs and towns. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.

Server details

Which version of Rust does Pyro Test Server run?

Rust network protocol 2635 and build 168909 on Windows is what Pyro Test Server uses. Steam updates your game automatically, but you need the same protocol to join.

Does Pyro Test Server run smoothly?

In the last 48 hours, it averaged 69 server fps, with a low of 32. Up to 82,282 entities were present, counting buildings, deployables and everything else. Up to 3,979 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.

Is Pyro Test Server online, and how reliable is it?

Pyro Test Server is up and running at the moment. About 16 hours ago, it restarted, according to its uptime. It was up 85% of the time over the last 7 full days, 143 out of 168 hours. It was first seen by Rust Population on 13 September 2026.

Where is Pyro Test Server located?

Nothing published by Pyro Test Server states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 104.234.251.154:28035.

How to join

How do I join Pyro Test Server?

To connect directly, open Rust's console with F1 and type client.connect 104.234.251.154:28035; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://discord.com/invite/sCQCaHTNdX.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^r,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players You can join up to 50 slots.
ts4
Group limit Teams can have no more than 4 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Gameplay

^r
Roleplay This server is for roleplay.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.