NoName | Vanilla ++
Offline 104.234.251.164:28035 checked 27d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #200 of the solo servers (top 89%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does NoName | Vanilla ++ rank against other Rust servers?
The last seven days of player hours place NoName | Vanilla ++ at #15,922, within the top 69% of all ranked servers. It places #200 among servers of the solo kind.
How busy is NoName | Vanilla ++?
NoName | Vanilla ++ is offline at this count; we last saw it 27 days 16 hours ago.
Tags
What do the server tags on NoName | Vanilla ++ mean?
The game's server browser reads the tags NoName | Vanilla ++ publishes: gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): The server has 30 slots; ts1 (Group limit): The team limit is 1; v2615 (Protocol): The protocol is 2615; a different version will not connect; cs139482 (Build): The game build is 139482; ptrak (Networking): RakNet is the network layer here, as standard for the game; $ruk1 (Region code): You will find uk1 as the region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include NoName | Vanilla ++?
On Rust Population, NoName | Vanilla ++ is filed under these lists: Modded Rust servers, counted and Solo Rust servers, counted live. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Solo.
Wipe notes
What is the wipe schedule on NoName | Vanilla ++?
Its rhythm cannot be told yet: too few of NoName | Vanilla ++'s wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 328 days 1 hours ago, that is how long the current world has stood.
Settings
Which map does NoName | Vanilla ++ run?
A procedural map of size 3,500 from seed 648252, generated by the game, is in use on NoName | Vanilla ++. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on NoName | Vanilla ++?
The name tells you nothing about gather rates: NoName | Vanilla ++ states none. Solo play only: teams are not allowed. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does NoName | Vanilla ++ run?
The setup is Rust network protocol 2615 and build 139482 on Windows for NoName | Vanilla ++. The protocol must match for you to join, and Steam updates it for you.
Is NoName | Vanilla ++ online, and how reliable is it?
We last saw NoName | Vanilla ++ 27 days 16 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 13 September 2026, Rust Population saw it for the first time.
Where is NoName | Vanilla ++ located?
Nothing from NoName | Vanilla ++ names a region, but its region code is uk1. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 104.234.251.164:28035.
Getting in
How do I join NoName | Vanilla ++?
Open the console with F1 in Rust and enter client.connect 104.234.251.164:28035. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.