GSH - Plugin Development
Online 104.243.44.106:25040 checked 11m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 05:10 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does GSH - Plugin Development rank against other Rust servers?
By player hours over the last seven days, GSH - Plugin Development places at #15,326, within the top 69% of ranked servers.
How busy is GSH - Plugin Development?
GSH - Plugin Development holds 0 players at the moment, out of 40 slots. Counted over seven days: an average of 0 players.
Tags
What do the server tags on GSH - Plugin Development mean?
These are the tags GSH - Plugin Development publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^v (Vanilla): No kits, no rate changes, no rules added: the game as Facepunch ships it; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include GSH - Plugin Development?
On Rust Population, GSH - Plugin Development is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What does wipe day look like on GSH - Plugin Development?
The busiest point of its recent wipes averaged 0 players. Peak came 0 hours into the latest wipe.
What is the wipe schedule on GSH - Plugin Development?
Too few wipes are on record for GSH - Plugin Development to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 12 days 8 hours ago, that is how long the current world has stood.
Map and rules
Which map does GSH - Plugin Development run?
A procedural map of size 1,000 from seed 1, generated by the game, is in use on GSH - Plugin Development. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on GSH - Plugin Development?
Nothing in GSH - Plugin Development's name says how gather works. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. The plugins it runs are Carbon. The server describes itself as vanilla: no kits, no rate changes, no rules added: the game as Facepunch ships it. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does GSH - Plugin Development run?
Rust network protocol 2635 and build 168909 on Linux is what GSH - Plugin Development uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does GSH - Plugin Development run smoothly?
In the last 48 hours, it averaged 239 server fps, with a low of 229. Entities peaked at 4,351, including buildings, deployables and everything else. The highest memory usage was 1,582 MB. What players experience as lag comes from low fps and a rising entity count.
Is GSH - Plugin Development online, and how reliable is it?
You will find GSH - Plugin Development online now. The uptime it reports suggests a restart roughly 6 days 12 hours ago. It was up 86% of the time over the last 7 full days, 144 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is GSH - Plugin Development located?
A region is not published by GSH - Plugin Development. The location a server claims is what Rust Population shows, not the place where the machine stands. 104.243.44.106:25040 is where it lives.
Getting in
How do I join GSH - Plugin Development?
Open the console with F1 in Rust and enter client.connect 104.243.44.106:25040. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://discord.com/invite/gsh.