Rust PopulationField survey · Rust servers
Observing 54,186 players 11,674 servers 3,387 with someone on 88 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 15,399habitat unknownfirst seen 12 Oct 2026

Hyperlkl

Online 104.254.131.178:50002 checked 12m ago

moddedoxide

Measurements

Players now
0/ 40
0% full
7-day average
0
peak –
Rank
#15,399
top 69%
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Obs. 1 · sightings

Players

AveragePeak
0123411:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

05010015020011:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct15 Oct18 Oct22 Oct25 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does Hyperlkl rank against other Rust servers?

Over the past week it ranks #15,399 for player hours, which puts Hyperlkl in the top 69% of all ranked servers.

How busy is Hyperlkl?

Of its 40 slots, Hyperlkl is using 0 right now. Counted over seven days: an average of 0 players.

Lists and tags

What do the server tags on Hyperlkl mean?

The game's server browser reads the tags Hyperlkl publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167584 (Build): This server runs game build 167584; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Which Rust Population lists and filters include Hyperlkl?

On Rust Population, Hyperlkl is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Wipe schedule

What is the wipe schedule on Hyperlkl?

Too few wipes are on record for Hyperlkl to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 15 days 12 hours ago the current world was made.

Settings

Which map does Hyperlkl run?

A procedural map of size 4,000 from seed 65188, generated by the game, is in use on Hyperlkl. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on Hyperlkl?

Nothing in Hyperlkl's name says how gather works. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.

About the server

Which version of Rust does Hyperlkl run?

Rust network protocol 2634 and build 167584 on Linux is what Hyperlkl uses. The protocol must match for you to join, and Steam updates it for you.

Does Hyperlkl run smoothly?

The last 48 hours saw an average of 91 server fps, with 74 as the lowest. Up to 93,247 entities were present, counting buildings, deployables and everything else. Memory use peaked at 5,087 MB. Players feel lag when fps is low and the entity count climbs.

Is Hyperlkl online, and how reliable is it?

Hyperlkl is up and running at the moment. Judging by the uptime it reports, the last restart was about 15 days 9 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. It was first seen by Rust Population on 12 October 2026.

Where is Hyperlkl located?

No region is published by Hyperlkl. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 104.254.131.178:50002.

How to join

How do I join Hyperlkl?

Either enter client.connect 104.254.131.178:50002 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.

Key to its markings

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The server has 40 slots.
ts8
Group limit 8 per team is the default limit.
v2634
Protocol The protocol is 2634; a different version will not connect.
cs167584
Build This server runs game build 167584.
ptrak
Networking The standard network layer, RakNet, is in use.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) runs on this server.
^z
Modded The game is changed by plugins or settings, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.