skin_test
Offline 104.28.214.126:28015 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does skin_test rank against other Rust servers?
The last seven days of player hours place skin_test at #12,816, within the top 58% of all ranked servers.
How busy is skin_test?
We have no live count for skin_test right now. It was last seen 2 days 17 hours ago. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on skin_test mean?
These are the tags skin_test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include skin_test?
On Rust Population, skin_test is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on skin_test?
The record holds too few of skin_test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 25 days 1 hours ago, that is how long the current world has stood.
Map and rules
Which map does skin_test run?
The map on skin_test is procedural, made by the game.
What are the rules and settings on skin_test?
No gather rate appears in the name of skin_test. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does skin_test run?
The setup is Rust network protocol 2635 and build 168909 on Windows for skin_test. The protocol must match for you to join, and Steam updates it for you.
Is skin_test online, and how reliable is it?
Offline at the moment, skin_test was last seen 2 days 17 hours ago. It was up 0% of the time over the last 2 full days, 0 out of 48 hours. It was first seen by Rust Population on 26 October 2026.
Where is skin_test located?
Nothing published by skin_test states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 104.28.214.126:28015.
How to join
How do I join skin_test?
To connect directly, open Rust's console with F1 and type client.connect 104.28.214.126:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.