skin_test
Offline 104.28.214.128:28015 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does skin_test rank against other Rust servers?
By player hours over the last seven days, skin_test places at #15,318, within the top 69% of ranked servers.
How busy is skin_test?
At this count skin_test is offline, with its last sighting 2 days 18 hours ago. We counted 0 players on average across the past week.
Tags
What do the server tags on skin_test mean?
These are the tags skin_test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): The server has 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include skin_test?
These Rust Population lists include skin_test: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on skin_test?
Its rhythm cannot be told yet: too few of skin_test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 25 days 2 hours ago the current world was made.
Settings
Which map does skin_test run?
A procedural map, generated by the game, is in use on skin_test.
What are the rules and settings on skin_test?
The name tells you nothing about gather rates: skin_test states none. The group limit is 8 players, which is the default. This server runs survival, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does skin_test run?
The setup is Rust network protocol 2635 and build 168909 on Windows for skin_test. Steam updates your game automatically, but you need the same protocol to join.
Is skin_test online, and how reliable is it?
Currently offline, skin_test was last seen 2 days 18 hours ago. It was up 1% of the time over the last 7 full days, 1 out of 168 hours. It was first seen by Rust Population on 21 October 2026.
Where is skin_test located?
A region is not published by skin_test. Rust Population does not look up where the machine stands; it shows where the server says it is. 104.28.214.128:28015 is where it lives.
Getting in
How do I join skin_test?
To connect directly, open Rust's console with F1 and type client.connect 104.28.214.128:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.