TEST
Offline 104.28.236.97:28015 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does TEST rank against other Rust servers?
Over the past week it ranks #15,339 for player hours, which puts TEST in the top 69% of all ranked servers.
How busy is TEST?
At this count TEST is offline, with its last sighting 2 days 10 hours ago. Counted over seven days: an average of 0 players.
Tags
What do the server tags on TEST mean?
What the game's server browser reads from TEST is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include TEST?
TEST appears among the Rust Population lists that follow: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Wipe schedule
What is the wipe schedule on TEST?
Its rhythm cannot be told yet: too few of TEST's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 3 days 23 hours ago, that is how long the current world has stood.
Settings
Which map does TEST run?
The map on TEST is procedural, made by the game.
What are the rules and settings on TEST?
No gather rate appears in the name of TEST. No limit is set beyond the standard 8 players per group. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does TEST run?
Rust network protocol 2635 and build 168909 on Windows is what TEST uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is TEST online, and how reliable is it?
Offline at the moment, TEST was last seen 2 days 10 hours ago. The last 1 full day gave 0% uptime, with 0 of 24 hours recorded as up. The first sighting by Rust Population was on 26 October 2026.
Where is TEST located?
No region is published by TEST. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 104.28.236.97:28015.
Getting in
How do I join TEST?
Open the console with F1 in Rust and enter client.connect 104.28.236.97:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.