Local Test Server (No EAC)
Offline 104.28.246.126:28015 checked 21d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Local Test Server (No EAC) rank against other Rust servers?
Over the past week it ranks #15,919 for player hours, which puts Local Test Server (No EAC) in the top 72% of all ranked servers.
How busy is Local Test Server (No EAC)?
We have no live count for Local Test Server (No EAC) right now. It was last seen 21 days 14 hours ago.
Lists and tags
What do the server tags on Local Test Server (No EAC) mean?
These are the tags Local Test Server (No EAC) publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game needs the same version, protocol 2634, to join; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Local Test Server (No EAC)?
On Rust Population, Local Test Server (No EAC) is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Local Test Server (No EAC)?
The record holds too few of Local Test Server (No EAC)'s wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 21 days 14 hours ago.
Settings
Which map does Local Test Server (No EAC) run?
The map on Local Test Server (No EAC) is procedural, made by the game.
What are the rules and settings on Local Test Server (No EAC)?
The name tells you nothing about gather rates: Local Test Server (No EAC) states none. Eight players per group is the default, and it applies here. survival is what it runs, raid, build and gather: the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat off: VAC.
About the server
Which version of Rust does Local Test Server (No EAC) run?
Rust network protocol 2634 and build 166652 on Windows is what Local Test Server (No EAC) uses. Steam updates your game automatically, but you need the same protocol to join.
Is Local Test Server (No EAC) online, and how reliable is it?
We last saw Local Test Server (No EAC) 21 days 14 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 7 October 2026.
Where is Local Test Server (No EAC) located?
Nothing published by Local Test Server (No EAC) states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 104.28.246.126:28015.
How to join
How do I join Local Test Server (No EAC)?
Either enter client.connect 104.28.246.126:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.