skin_test
Offline 104.28.246.128:28015 checked 38d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does skin_test rank against other Rust servers?
Over the past week it ranks #15,515 for player hours, which puts skin_test in the top – of all ranked servers.
How busy is skin_test?
At this count skin_test is offline, with its last sighting 38 days 6 hours ago.
Tags
What do the server tags on skin_test mean?
These are the tags skin_test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include skin_test?
On Rust Population, skin_test is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on skin_test?
Its rhythm cannot be told yet: too few of skin_test's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 51 days 5 hours ago, that is how long the current world has stood.
Settings
Which map does skin_test run?
The map on skin_test is procedural, made by the game.
What are the rules and settings on skin_test?
No gather rate appears in the name of skin_test. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does skin_test run?
Rust network protocol 2633 and build 164530 on Windows is what skin_test uses. Steam updates your game automatically, but you need the same protocol to join.
Is skin_test online, and how reliable is it?
Currently offline, skin_test was last seen 38 days 6 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 20 September 2026.
Where is skin_test located?
Nothing published by skin_test states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 104.28.246.128:28015.
How to join
How do I join skin_test?
Either enter client.connect 104.28.246.128:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.