MixMods Test (carbon)
Offline 104.28.250.147:28015 checked 18d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does MixMods Test (carbon) rank against other Rust servers?
Over the past week it ranks #12,981 for player hours, which puts MixMods Test (carbon) in the top 59% of all ranked servers.
How busy is MixMods Test (carbon)?
MixMods Test (carbon) is offline at this count; we last saw it 18 days 2 hours ago.
Tags
What do the server tags on MixMods Test (carbon) mean?
These are the tags MixMods Test (carbon) publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include MixMods Test (carbon)?
On Rust Population, MixMods Test (carbon) is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on MixMods Test (carbon)?
Its rhythm cannot be told yet: too few of MixMods Test (carbon)'s wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 20 days 11 hours ago.
Map and rules
Which map does MixMods Test (carbon) run?
A procedural map, generated by the game, is in use on MixMods Test (carbon).
What are the rules and settings on MixMods Test (carbon)?
No gather rate appears in the name of MixMods Test (carbon). No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does MixMods Test (carbon) run?
Rust network protocol 2634 and build 166652 on Linux is what MixMods Test (carbon) uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is MixMods Test (carbon) online, and how reliable is it?
Offline at the moment, MixMods Test (carbon) was last seen 18 days 2 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 8 October 2026.
Where is MixMods Test (carbon) located?
No region is published by MixMods Test (carbon). Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 104.28.250.147:28015.
How to join
How do I join MixMods Test (carbon)?
Either enter client.connect 104.28.250.147:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.