Chwen-TV
Offline 104.9.229.37:28015 checked 25d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Chwen-TV rank against other Rust servers?
By player hours over the last seven days, Chwen-TV places at #15,922, within the top 69% of ranked servers.
How busy is Chwen-TV?
We have no live count for Chwen-TV right now. It was last seen 25 days 16 hours ago.
Tags
What do the server tags on Chwen-TV mean?
These are the tags Chwen-TV publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): This server runs game build 165217; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Chwen-TV?
These Rust Population lists include Chwen-TV: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Chwen-TV?
Too few wipes are on record for Chwen-TV to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 25 days 22 hours ago, that is how long the current world has stood.
Settings
Which map does Chwen-TV run?
Chwen-TV uses a map the game generates, procedural, at size 4,500 with seed 1337. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Chwen-TV?
No gather rate appears in the name of Chwen-TV. No limit is set beyond the standard 8 players per group. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Chwen-TV run?
Rust network protocol 2633 and build 165217 on Linux is what Chwen-TV uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is Chwen-TV online, and how reliable is it?
Currently offline, Chwen-TV was last seen 25 days 16 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 2 October 2026.
Where is Chwen-TV located?
A region is not published by Chwen-TV. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 104.9.229.37:28015.
How to join
How do I join Chwen-TV?
Either enter client.connect 104.9.229.37:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.