KushKastle
Online 108.181.91.179:28016 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 23:09 UTC21d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does KushKastle rank against other Rust servers?
By player hours over the last seven days, KushKastle places at #15,323, within the top 69% of ranked servers.
How busy is KushKastle?
The count reads 0 players on KushKastle, which has 400 slots. A seven-day average of 0 players was counted here.
Tags
What do the server tags on KushKastle mean?
These are the tags KushKastle publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp400 (Max players): The server has 400 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): This server runs game build 167058; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include KushKastle?
On Rust Population, KushKastle is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What does wipe day look like on KushKastle?
Averaged over recent wipes, 0 players were counted at the busiest point. 0 hours after the latest wipe the crowd peaked.
What is the wipe schedule on KushKastle?
The record holds too few of KushKastle's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 21 days 12 hours ago the current world was made.
Settings
Which map does KushKastle run?
The map on KushKastle is procedural, made by the game at size 6,000 from seed 1. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on KushKastle?
Nothing in KushKastle's name says how gather works. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does KushKastle run?
The setup is Rust network protocol 2634 and build 167058 on Linux for KushKastle. Your game needs the same protocol to join; Steam takes care of updating it.
Does KushKastle run smoothly?
In the last 48 hours, it averaged 187 server fps, with a low of 102. Up to 202,565 entities were present, counting buildings, deployables and everything else. Up to 5,021 MB of memory was used. Players feel lag when fps is low and the entity count climbs.
Is KushKastle online, and how reliable is it?
You will find KushKastle online now. The uptime it reports suggests a restart roughly 3 days 17 hours ago. Over the last 7 full days, 167 of 168 hours were online, or 99%. It was first seen by Rust Population on 19 September 2026.
Where is KushKastle located?
No region is published by KushKastle. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 108.181.91.179:28016.
How to join
How do I join KushKastle?
Either enter client.connect 108.181.91.179:28016 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.