Project Ferrick Dev
Offline 108.226.201.60:28015 checked 35d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 20:26 UTC38d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Project Ferrick Dev rank against other Rust servers?
The last seven days of player hours place Project Ferrick Dev at #15,508, within the top 71% of all ranked servers.
How busy is Project Ferrick Dev?
At this count Project Ferrick Dev is offline, with its last sighting 35 days 14 hours ago.
Tags
What do the server tags on Project Ferrick Dev mean?
What the game's server browser reads from Project Ferrick Dev is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): 5 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163207 (Build): Game build: 163207; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Project Ferrick Dev?
Project Ferrick Dev appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on Project Ferrick Dev?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 0 hours in.
What is the wipe schedule on Project Ferrick Dev?
Too few wipes are on record for Project Ferrick Dev to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 47 days 16 hours ago, that is how long the current world has stood.
Map and rules
Which map does Project Ferrick Dev run?
Project Ferrick Dev uses a map the game generates: procedural.
What are the rules and settings on Project Ferrick Dev?
No gather rate appears in the name of Project Ferrick Dev. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Project Ferrick Dev run?
The setup is Rust network protocol 2633 and build 163207 on Windows for Project Ferrick Dev. Your game needs the same protocol to join; Steam takes care of updating it.
Is Project Ferrick Dev online, and how reliable is it?
Currently offline, Project Ferrick Dev was last seen 35 days 14 hours ago. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. It was first seen by Rust Population on 15 September 2026.
Where is Project Ferrick Dev located?
Nothing published by Project Ferrick Dev states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 108.226.201.60:28015.
How to join
How do I join Project Ferrick Dev?
To connect directly, open Rust's console with F1 and type client.connect 108.226.201.60:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.