Rust PopulationField survey · Rust servers
Observing 89,289 players 11,829 servers 4,008 with someone on 108 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 14,389habitat unknownfirst seen 22 Sep 2026

JSPlayground

Offline 108.52.104.245:28015 checked 19h ago

moddedoxide

Measurements

Players now
0/ 50
0% full
7-day average
0
peak 1
Rank
#14,389
top 65%
Last wipe
3d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.250.50.75117:0018:0019:0020:0021:0022:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep29 Sep6 Oct14 Oct21 Oct28 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.2 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctTue 20 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 16:38 UTC3d ago 1 – running 0
Tue 20 Oct, 13:06 UTC8d ago 1 – 5.1 days 0
Fri 9 Oct, 18:05 UTC19d ago 0 – 10.8 days 0
Fri 2 Oct, 18:42 UTC25d ago 1 halved by day 1 7 days 1
Fri 2 Oct, 10:43 UTC26d ago 1 – 0.3 days 0
Thu 1 Oct, 21:08 UTC FW26d ago 1 – 0.6 days 0
Sun 27 Sep, 20:06 UTC30d ago 1 held half 4 days 0
Fri 25 Sep, 18:15 UTC32d ago 1 held half 2.1 days 1
Wed 23 Sep, 11:11 UTC35d ago 1 held half 2.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does JSPlayground rank against other Rust servers?

By player hours over the last seven days, JSPlayground places at #14,389, within the top 65% of ranked servers.

How busy is JSPlayground?

We have no live count for JSPlayground right now. It was last seen 19 hours ago. We counted an average of 0 players in the past week, with 1 at the busiest. The busiest hour in the last 48 was 17:00 UTC, when an average of 0 players were on.

Tags

What do the server tags on JSPlayground mean?

What the game's server browser reads from JSPlayground is this set of tags: gmvanilla (Game mode): The game mode is vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include JSPlayground?

These Rust Population lists include JSPlayground: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week and it will show up.

Wipe schedule

What does wipe day look like on JSPlayground?

Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 5 hours in. Half that peak held until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 1.

What is the wipe schedule on JSPlayground?

Irregular times are when JSPlayground wipes, which leaves no next wipe to predict. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 3 days 1 hours ago.

Map and rules

Which map does JSPlayground run?

JSPlayground uses a map the game generates: procedural.

What are the rules and settings on JSPlayground?

No gather rate appears in the name of JSPlayground. The group limit is 8 players, which is the default. You get survival here, raid, build and gather: the standard game. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.

Server details

Which version of Rust does JSPlayground run?

Rust network protocol 2635 and build 168909 on Linux is what JSPlayground uses. The protocol must match for you to join, and Steam updates it for you.

Is JSPlayground online, and how reliable is it?

We last saw JSPlayground 19 hours ago, and it is offline now. Over the last 7 full days, 19 of 168 hours were online, or 11%. It was first seen by Rust Population on 22 September 2026.

Where is JSPlayground located?

A region is not published by JSPlayground. Rust Population does not look up where the machine stands; it shows where the server says it is. 108.52.104.245:28015 is where it lives.

Getting in

How do I join JSPlayground?

To connect directly, open Rust's console with F1 and type client.connect 108.52.104.245:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.

Key to its markings

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The game mode is vanilla survival.
mp50
Max players 50 slots are available.
ts8
Group limit This is the game default: at most 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings change the game; it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.