PotatoLand
Online 108.61.121.28:28016 checked 8m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does PotatoLand rank against other Rust servers?
By player hours over the last seven days, PotatoLand places at #15,344, within the top 69% of ranked servers.
How busy is PotatoLand?
Of its 50 slots, PotatoLand is using 0 right now. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on PotatoLand mean?
What the game's server browser reads from PotatoLand is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2633 (Protocol): The protocol is 2633; a different version will not connect; cs163207 (Build): This server runs game build 163207; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include PotatoLand?
These Rust Population lists include PotatoLand: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it will show up.
Wipe schedule
What is the wipe schedule on PotatoLand?
The record holds too few of PotatoLand's wipes to show a rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 51 days 6 hours ago.
Settings
Which map does PotatoLand run?
The map on PotatoLand is procedural, made by the game at size 2,000 from seed 270826028. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on PotatoLand?
Nothing in PotatoLand's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does PotatoLand run?
Rust network protocol 2633 and build 163207 on Windows is what PotatoLand uses. The protocol must match for you to join, and Steam updates it for you.
Does PotatoLand run smoothly?
In the last 48 hours, it averaged 100 server fps, with a low of 100. Up to 19,211 entities were present, counting buildings, deployables and everything else. Up to 1,800 MB of memory was used. Lag, as players feel it, is low fps combined with a climbing entity count.
Is PotatoLand online, and how reliable is it?
Right now, PotatoLand is online. About 7 hours ago, it restarted, according to its uptime. Over the last 7 full days, 168 of 168 hours were online, or 100%. The first sighting by Rust Population was on 13 September 2026.
Where is PotatoLand located?
Nothing published by PotatoLand states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 108.61.121.28:28016.
How to join
How do I join PotatoLand?
Either enter client.connect 108.61.121.28:28016 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.