Rust PopulationField survey · Rust servers
Observing 95,389 players 11,875 servers 3,882 with someone on 393 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 7,998NAfirst seen 5 Oct 2026

BotWorld WARZONE - AI Bot War

Online NA 108.61.88.15:28016 checked 8m ago

moddedoxide

Measurements

Players now
0/ 100
0% full
7-day average
0
peak 2
Rank
#7,998
top 36% · #1165 in NA
Last wipe
8d ago
no schedule published
Next wipe
–
no rhythm it keeps
Obs. 1 · sightings

Players

AveragePeak
00.511.5216:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

025507510016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct19 Oct24 Oct29 Oct

Top 36% of all ranked servers, top 63% in NA. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.6 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Wed 21 OctFri 16 OctFri 9 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 15:30 UTC8d ago 2 – running 0
Fri 16 Oct, 00:42 UTC13d ago 0 – 5.6 days 0
Fri 9 Oct, 10:40 UTC20d ago 9 halved by day 3 6.6 days 0
Fri 9 Oct, 03:13 UTC20d ago 9 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Player counts

How does BotWorld WARZONE - AI Bot War rank against other Rust servers?

On player hours over the last seven days BotWorld WARZONE - AI Bot War is #7,998, #1,165 in North America, placing it in the top 36% of ranked servers.

How busy is BotWorld WARZONE - AI Bot War?

The count reads 0 players on BotWorld WARZONE - AI Bot War, which has 100 slots. Seven days of counting give an average of 0 players and a peak of 2. Look at the last 48 hours and 21:00 UTC stands out: it averaged 1 players.

Lists and tags

What do the server tags on BotWorld WARZONE - AI Bot War mean?

What the game's server browser reads from BotWorld WARZONE - AI Bot War is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): You can join up to 100 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^e (Minigames): Minigames here include arenas, Bedwars, parkour and others; ^i (Battlefield): Kits and high rates make for fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game; NA (North America): In the server browser it appears under North America. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.

Which Rust Population lists and filters include BotWorld WARZONE - AI Bot War?

These Rust Population lists include BotWorld WARZONE - AI Bot War: Modded Rust servers, counted, Rust battlefield servers and North American Rust servers. These are the filters it appears under when you browse the list: Region: North America; Type: Modded; Server tag: Minigames ^e, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Wipe notes

What does wipe day look like on BotWorld WARZONE - AI Bot War?

Averaged over recent wipes, 4 players were counted at the busiest point. 8 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In those that did not hold, the fall below half came by day 3.

What is the wipe schedule on BotWorld WARZONE - AI Bot War?

There is no next wipe to predict: BotWorld WARZONE - AI Bot War wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 8 days ago.

Map and rules

Which map does BotWorld WARZONE - AI Bot War run?

The map on BotWorld WARZONE - AI Bot War is procedural, made by the game at size 3,000 from seed 2481346. Size and seed together fix the map, so you can view it on RustMaps from this page.

What are the rules and settings on BotWorld WARZONE - AI Bot War?

No gather rate appears in the name of BotWorld WARZONE - AI Bot War. Eight players per group is the default, and it applies here. You get minigames & battle royale here, battle royale, parkour, Bedwars and arenas. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does BotWorld WARZONE - AI Bot War run?

Rust network protocol 2635 and build 168909 on Windows is what BotWorld WARZONE - AI Bot War uses. Your game needs the same protocol to join; Steam takes care of updating it.

Does BotWorld WARZONE - AI Bot War run smoothly?

It ran at 95 server fps on average over the last 48 hours, and never went below 3. Entities peaked at 46,566, including buildings, deployables and everything else. Memory use peaked at 6,166 MB. What players experience as lag comes from low fps and a rising entity count.

Is BotWorld WARZONE - AI Bot War online, and how reliable is it?

You will find BotWorld WARZONE - AI Bot War online now. About 6 hours ago, it restarted, according to its uptime. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. On 5 October 2026, Rust Population saw it for the first time.

Where is BotWorld WARZONE - AI Bot War located?

The NA tag is how BotWorld WARZONE - AI Bot War places itself in North America. The location a server claims is what Rust Population shows, not the place where the machine stands. 108.61.88.15:28016 is where it lives.

Getting in

How do I join BotWorld WARZONE - AI Bot War?

Either enter client.connect 108.61.88.15:28016 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected. For more, visit its website: https://discord.com/invite/5NzyCDXe5z.

Key to its markings

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^e,^i,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players You can join up to 100 slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code is left blank.

Gameplay

^e
Minigames Minigames here include arenas, Bedwars, parkour and others.
^i
Battlefield Kits and high rates make for fast PvP.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded This server appears under Modded because plugins or settings alter the game.

Region

NA
North America In the server browser it appears under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.