Rust PopulationField survey · Rust servers
Observing 73,203 players 11,808 servers 3,760 with someone on 143 fresh wipes in 3 h counted every five minutes
‹ All serversspecimen record
Specimen recordcat. no. 46habitat unknownfirst seen 13 Sep 2026

R2 - Aim training / Matchmaking / Facechecks - RU Main

Online 46.174.53.96:28015 checked 10m ago

moddedcarbon

Measurements

Players now
231/ 400
= 10 players
58% full
7-day average
211
peak 509
Rank
#46
top 0.2%
Last wipe
26d ago
no schedule published
Next wipe
8d 21h
Thu 5 Nov, 19:00 UTC FW
Obs. 1 · sightings

Players

AveragePeak
020040060080022:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Obs. 2 · condition

Server performance

02040608022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Obs. 3 · standing

Rank

daily · 1 is best
RankRank in region
12040608020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.

Obs. 4 · the wipe cycle

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence

610
wipe-day peak
players, last three wipes

Coming wipes

8d 21h
Thu 5 Nov, 19:00 UTC
FW
36d 21h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

0200400600800+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 610, 0 hours in, with 83 in the queue.

Log · wipes seen

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:54 UTC FW26d ago 610+83 queue – running 583

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Field questions

Quick answers

from the figures on this page

Population

How does R2 - Aim training / Matchmaking / Facechecks - RU Main rank against other Rust servers?

The last seven days of player hours place R2 - Aim training / Matchmaking / Facechecks - RU Main at #46, within the top 0.2% of all ranked servers.

How busy is R2 - Aim training / Matchmaking / Facechecks - RU Main?

Of its 400 slots, R2 - Aim training / Matchmaking / Facechecks - RU Main is using 231 right now. Seven days of counting give an average of 211 players and a peak of 509. The busiest hour in the last 48 was 10:00 UTC, when an average of 397 players were on.

Lists and tags

What do the server tags on R2 - Aim training / Matchmaking / Facechecks - RU Main mean?

What the game's server browser reads from R2 - Aim training / Matchmaking / Facechecks - RU Main is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp400 (Max players): The server has 400 slots; ts12 (Group limit): Teams can have no more than 12 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^e (Minigames): Expect minigames such as arenas, Bedwars and parkour; ^d (Combat training): You get the loot handed to you to practise aim and PvP; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.

Who runs R2 - Aim training / Matchmaking / Facechecks - RU Main?

2 other servers we track publish the same r2rust.com hostname as R2 - Aim training / Matchmaking / Facechecks - RU Main, so the same operator most likely runs the group.

Which Rust Population lists and filters include R2 - Aim training / Matchmaking / Facechecks - RU Main?

On Rust Population, R2 - Aim training / Matchmaking / Facechecks - RU Main is filed under these lists: Rust servers in Europe, Modded Rust servers, counted and Rust aim training servers, counted live. These are the filters it appears under when you browse the list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 200; Average players: 200+ on average.

Wipe schedule

What does wipe day look like on R2 - Aim training / Matchmaking / Facechecks - RU Main?

Across its recent wipes the busiest crowds averaged 610 players. 83 more waited in the queue when the crowd peaked 0 hours into the latest wipe.

What is the wipe schedule on R2 - Aim training / Matchmaking / Facechecks - RU Main?

R2 - Aim training / Matchmaking / Facechecks - RU Main wipes with the force wipe and at no other time, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, which takes every Rust server. Counted from 26 days 3 hours ago, that is how long the current world has stood.

Map and rules

Which map does R2 - Aim training / Matchmaking / Facechecks - RU Main run?

The map on R2 - Aim training / Matchmaking / Facechecks - RU Main is procedural, made by the game at size 6,000 from seed 1337. The map follows from its size and seed, and RustMaps shows it from this page. You will see the map named discord.gg/r2aim.

What are the rules and settings on R2 - Aim training / Matchmaking / Facechecks - RU Main?

Nothing in R2 - Aim training / Matchmaking / Facechecks - RU Main's name says how gather works. A group may hold 12 players at most. You get minigames & battle royale here, battle royale, parkour, Bedwars and arenas. The server browser files it under Modded, where plugins or settings alter the game. Carbon plugins are in use here. You play with Valve's anti-cheat on: VAC.

Server details

Which version of Rust does R2 - Aim training / Matchmaking / Facechecks - RU Main run?

The setup is Rust network protocol 2635 and build 168909 on Linux for R2 - Aim training / Matchmaking / Facechecks - RU Main. The protocol must match for you to join, and Steam updates it for you.

Does R2 - Aim training / Matchmaking / Facechecks - RU Main run smoothly?

In the last 48 hours, it averaged 60 server fps, with a low of 60. The entity count reached 12,335: buildings, deployables and all other objects. The highest memory usage was 4,180 MB. What players experience as lag comes from low fps and a rising entity count.

Is R2 - Aim training / Matchmaking / Facechecks - RU Main online, and how reliable is it?

Right now, R2 - Aim training / Matchmaking / Facechecks - RU Main is online. The uptime it reports suggests a restart roughly 17 hours ago. Over the last 7 full days, 168 of 168 hours were online, or 100%. On 13 September 2026, Rust Population saw it for the first time.

Where is R2 - Aim training / Matchmaking / Facechecks - RU Main located?

Nothing in the tags says where R2 - Aim training / Matchmaking / Facechecks - RU Main is, but its name points to Europe. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 46.174.53.96:28015.

How to join

How do I join R2 - Aim training / Matchmaking / Facechecks - RU Main?

To connect directly, open Rust's console with F1 and type client.connect 46.174.53.96:28015; or press Launch Rust on this page and Steam opens Rust and joins for you. You can find its website at https://r2rust.com.

Key to its markings

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts12

Game

gmrust
Game mode The game mode is standard Rust survival.
mp400
Max players The server has 400 slots.
ts12
Group limit Teams can have no more than 12 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet is the network layer here, as standard for the game.
$r?
Region code No region code is set.

Gameplay

^e
Minigames Expect minigames such as arenas, Bedwars and parkour.
^d
Combat training You get the loot handed to you to practise aim and PvP.

Mods and access

^z
Modded The game is changed by plugins or settings, so it is listed under Modded.
^y
Carbon A plugin framework, Carbon, is in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.