Battlegrounds Testing
Offline 108.74.19.235:28066 checked 5h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 33 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:29 UTC FW26d ago | 1 | – | running | 0 |
| Sat 19 Sep, 18:55 UTC38d ago | 1 | halved by day 1 | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Battlegrounds Testing rank against other Rust servers?
By player hours over the last seven days, Battlegrounds Testing places at #15,423, within the top 69% of ranked servers.
How busy is Battlegrounds Testing?
At this count Battlegrounds Testing is offline, with its last sighting 5 hours ago. We counted 0 players on average across the past week.
Tags
What do the server tags on Battlegrounds Testing mean?
The game's server browser reads the tags Battlegrounds Testing publishes: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Battlegrounds Testing?
These Rust Population lists include Battlegrounds Testing: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Battlegrounds Testing?
Across its recent wipes the busiest crowds averaged 1 players. Peak came 33 hours into the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Battlegrounds Testing?
Its rhythm cannot be told yet: too few of Battlegrounds Testing's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 26 days 11 hours ago.
Map and rules
Which map does Battlegrounds Testing run?
The map on Battlegrounds Testing is procedural, made by the game at size 3,500 from seed 980990498. You can look at it on RustMaps from this page: size and seed determine the map. You will see the map named Custom Map.
What are the rules and settings on Battlegrounds Testing?
No gather rate appears in the name of Battlegrounds Testing. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. You play with Valve's anti-cheat on: VAC.
About the server
Which version of Rust does Battlegrounds Testing run?
On Windows, Battlegrounds Testing runs Rust network protocol 2635 and build 168909. Steam updates your game automatically, but you need the same protocol to join.
Does Battlegrounds Testing run smoothly?
In the last 48 hours, it averaged 109 server fps, with a low of 92. Up to 69,314 entities were present, counting buildings, deployables and everything else. The highest memory usage was 2,674 MB. Players feel lag when fps is low and the entity count climbs.
Is Battlegrounds Testing online, and how reliable is it?
Currently offline, Battlegrounds Testing was last seen 5 hours ago. The uptime it reports suggests a restart roughly 23 hours ago. It was up 100% of the time over the last 7 full days, 168 out of 168 hours. The first sighting by Rust Population was on 13 September 2026.
Where is Battlegrounds Testing located?
No region is published by Battlegrounds Testing. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 108.74.19.235:28066.
How to join
How do I join Battlegrounds Testing?
Open the console with F1 in Rust and enter client.connect 108.74.19.235:28066. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you. You can find its website at https://stats.battlegroundsrust.com/.