Citadel Servers Test
Online 109.123.230.80:28015 checked 9m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 22 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 20:54 UTC15d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Citadel Servers Test rank against other Rust servers?
By player hours over the last seven days, Citadel Servers Test places at #14,954, within the top 67% of ranked servers.
How busy is Citadel Servers Test?
Citadel Servers Test holds 0 players at the moment, out of 100 slots. Averaged over seven days, it drew 0 players and reached a peak of 1. The busiest hour in the last 48 was 19:00 UTC, when an average of 0 players were on.
Lists and tags
What do the server tags on Citadel Servers Test mean?
These are the tags Citadel Servers Test publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): 100 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Citadel Servers Test?
These Rust Population lists include Citadel Servers Test: Modded Rust servers, counted. Filter the server list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe schedule
What does wipe day look like on Citadel Servers Test?
Across its recent wipes the busiest crowds averaged 1 players. 22 hours after the latest wipe the crowd peaked.
What is the wipe schedule on Citadel Servers Test?
The record holds too few of Citadel Servers Test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. Counted from 15 days 20 hours ago, that is how long the current world has stood.
Settings
Which map does Citadel Servers Test run?
The map on Citadel Servers Test is procedural, made by the game at size 4,000 from seed 28475. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Citadel Servers Test?
Nothing in Citadel Servers Test's name says how gather works. The group limit is 8 players, which is the default. This server runs survival, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Citadel Servers Test run?
Rust network protocol 2635 and build 168909 on Windows is what Citadel Servers Test uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does Citadel Servers Test run smoothly?
The last 48 hours saw an average of 219 server fps, with 181 as the lowest. The entity count reached 98,981: buildings, deployables and all other objects. The highest memory usage was 2,861 MB. Players feel lag when fps is low and the entity count climbs.
Is Citadel Servers Test online, and how reliable is it?
Citadel Servers Test is up and running at the moment. Judging by the uptime it reports, the last restart was about 2 hours ago. It was up 77% of the time over the last 7 full days, 129 out of 168 hours. It was first seen by Rust Population on 13 September 2026.
Where is Citadel Servers Test located?
Nothing published by Citadel Servers Test states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 109.123.230.80:28015.
How to join
How do I join Citadel Servers Test?
Open the console with F1 in Rust and enter client.connect 109.123.230.80:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.