Fire Test
Offline 109.171.98.79:28015 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:30 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Fire Test rank against other Rust servers?
Over the past week it ranks #11,972 for player hours, which puts Fire Test in the top 54% of all ranked servers.
How busy is Fire Test?
Fire Test is offline at this count; we last saw it 2 days 8 hours ago. We counted an average of 1 players in the past week, with 1 at the busiest.
Tags
What do the server tags on Fire Test mean?
The game's server browser reads the tags Fire Test publishes: gmrust (Game mode): Survival in the standard Rust style; mp3 (Max players): 3 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Fire Test?
On Rust Population, Fire Test is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What does wipe day look like on Fire Test?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 29 hours in.
What is the wipe schedule on Fire Test?
The record holds too few of Fire Test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 25 days 14 hours ago.
Settings
Which map does Fire Test run?
The map on Fire Test is procedural, made by the game.
What are the rules and settings on Fire Test?
The name tells you nothing about gather rates: Fire Test states none. The group limit is 8 players, which is the default. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. Modded is its browser category: plugins or settings change the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Fire Test run?
On Windows, Fire Test runs Rust network protocol 2635 and build 167398. The protocol must match for you to join, and Steam updates it for you.
Is Fire Test online, and how reliable is it?
We last saw Fire Test 2 days 8 hours ago, and it is offline now. Over the last 7 full days, 2 of 168 hours were online, or 1%. The first sighting by Rust Population was on 21 September 2026.
Where is Fire Test located?
No region is published by Fire Test. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 109.171.98.79:28015.
How to join
How do I join Fire Test?
Open the console with F1 in Rust and enter client.connect 109.171.98.79:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.