ubojnia local
Offline 109.173.177.1:28015 checked 19h ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 11:53 UTC4d ago | 1 | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does ubojnia local rank against other Rust servers?
Over the past week it ranks #5,782 for player hours, which puts ubojnia local in the top 26% of all ranked servers.
How busy is ubojnia local?
We have no live count for ubojnia local right now. It was last seen 19 hours ago. We counted an average of 1 players in the past week, with 2 at the busiest. In the last 48 hours the peak hour came at 21:00 UTC, averaging 2 players.
Lists and tags
What do the server tags on ubojnia local mean?
The game's server browser reads the tags ubojnia local publishes: gmrust (Game mode): Survival in the standard Rust style; mp5 (Max players): The server has 5 slots; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Who runs ubojnia local?
ubojnia local is alone among the servers we track in publishing this codebites.eu hostname.
Which Rust Population lists and filters include ubojnia local?
ubojnia local appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week and it will show up.
Wipe notes
What does wipe day look like on ubojnia local?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 1 hours into the latest wipe.
What is the wipe schedule on ubojnia local?
Too few wipes are on record for ubojnia local to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 4 days 22 hours ago the current world was made.
Map and rules
Which map does ubojnia local run?
A procedural map of size 4,250 from seed 1189504587, generated by the game, is in use on ubojnia local. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on ubojnia local?
The name tells you nothing about gather rates: ubojnia local states none. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does ubojnia local run?
On Linux, ubojnia local runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Does ubojnia local run smoothly?
The last 48 hours saw an average of 107 server fps, with 65 as the lowest. Up to 106,812 entities were present, counting buildings, deployables and everything else. Memory use peaked at 2,905 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is ubojnia local online, and how reliable is it?
We last saw ubojnia local 19 hours ago, and it is offline now. About 4 hours ago, it restarted, according to its uptime. Over the last 4 full days, 29 of 96 hours were online, or 30%. It was first seen by Rust Population on 24 October 2026.
Where is ubojnia local located?
Nothing published by ubojnia local states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 109.173.177.1:28015.
Getting in
How do I join ubojnia local?
Either enter client.connect 109.173.177.1:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.