DevHev Local
Offline 109.194.35.245:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 18:21 UTC2d ago | – | – | running | 1 |
| Fri 23 Oct, 20:07 UTC4d ago | 1 | held half | 2.9 days | 0 |
| Mon 5 Oct, 06:35 UTC23d ago | 1 | held half | 18.6 days | 1 |
| Fri 2 Oct, 03:39 UTC26d ago | 1 | – | 3.1 days | 1 |
| Tue 29 Sep, 22:16 UTC28d ago | 2 | – | 2.2 days | 2 |
| Mon 28 Sep, 17:57 UTC30d ago | 3 | – | 1.2 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does DevHev Local rank against other Rust servers?
Over the past week it ranks #6,026 for player hours, which puts DevHev Local in the top 27% of all ranked servers.
How busy is DevHev Local?
DevHev Local is offline at this count; we last saw it 24 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 2. The busiest hour in the last 48 was 07:00 UTC, when an average of 1 players were on.
Lists and tags
What do the server tags on DevHev Local mean?
What the game's server browser reads from DevHev Local is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): The protocol is 2635; a different version will not connect; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include DevHev Local?
These Rust Population lists include DevHev Local: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days and it will show up.
Wipe notes
What does wipe day look like on DevHev Local?
Across its recent wipes the busiest crowds averaged 1 players. 0 hours after the latest wipe the crowd peaked. In 100% of recent wipes, half the peak was held until the next wipe.
What is the wipe schedule on DevHev Local?
No next wipe can be predicted for DevHev Local, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 2 days 1 hours ago.
Map and rules
Which map does DevHev Local run?
DevHev Local uses a map the game generates, procedural, at size 2,000 with seed 166494. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on DevHev Local?
Nothing in DevHev Local's name says how gather works. No limit is set beyond the standard 8 players per group. You get survival here, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does DevHev Local run?
Rust network protocol 2635 and build 168909 on Windows is what DevHev Local uses. Steam updates your game automatically, but you need the same protocol to join.
Does DevHev Local run smoothly?
In the last 48 hours, it averaged 236 server fps, with a low of 236. Entities peaked at 14,895, including buildings, deployables and everything else. Memory use peaked at 1,149 MB. What players experience as lag comes from low fps and a rising entity count.
Is DevHev Local online, and how reliable is it?
Offline at the moment, DevHev Local was last seen 24 hours ago. The uptime it reports suggests a restart roughly 7 minutes ago. Over the last 7 full days, 32 of 168 hours were online, or 19%. The first sighting by Rust Population was on 28 September 2026.
Where is DevHev Local located?
No region is published by DevHev Local. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 109.194.35.245:28015 is where it lives.
How to join
How do I join DevHev Local?
To connect directly, open Rust's console with F1 and type client.connect 109.194.35.245:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.