[TEST] SERIOUS RUST [TEST]
Offline 109.195.37.2:28015 checked 4d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 31 October, 10:56 UTC, in 2d 16h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 10:56 UTC4d ago | 0 | – | running | 1 |
| Tue 20 Oct, 14:13 UTC8d ago | 1 | – | 3.9 days | 1 |
| Tue 20 Oct, 05:37 UTC8d ago | 1 | – | 0.4 days | 1 |
| Mon 19 Oct, 11:30 UTC9d ago | 1 | – | 0.8 days | 0 |
| Sat 17 Oct, 06:08 UTC11d ago | 0 | – | 2.2 days | 0 |
| Thu 15 Oct, 11:05 UTC13d ago | 1 | – | 1.8 days | 0 |
| Mon 12 Oct, 16:09 UTC16d ago | 0 | – | 2.8 days | 0 |
| Tue 22 Sep, 10:23 UTC36d ago | 0 | – | 20.2 days | 0 |
| Mon 21 Sep, 11:47 UTC37d ago | 0 | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [TEST] SERIOUS RUST [TEST] rank against other Rust servers?
Over the past week it ranks #15,426 for player hours, which puts [TEST] SERIOUS RUST [TEST] in the top 69% of all ranked servers.
How busy is [TEST] SERIOUS RUST [TEST]?
[TEST] SERIOUS RUST [TEST] is offline at this count; we last saw it 4 days 5 hours ago. A seven-day average of 0 players was counted here.
Lists and tags
What do the server tags on [TEST] SERIOUS RUST [TEST] mean?
What the game's server browser reads from [TEST] SERIOUS RUST [TEST] is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 slots are available; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): This server has no region code; ^w (Weekly): Every week the server wipes; ^p (PvE): The danger is the world, not other players: players do not fight each other; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include [TEST] SERIOUS RUST [TEST]?
[TEST] SERIOUS RUST [TEST] appears among the Rust Population lists that follow: Modded Rust servers, counted and PvE servers, counted. Look for it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Wipe schedule
What does wipe day look like on [TEST] SERIOUS RUST [TEST]?
Averaged over recent wipes, 1 players were counted at the busiest point. 1 hours after the latest wipe the crowd peaked.
What is the wipe schedule on [TEST] SERIOUS RUST [TEST]?
The prediction follows its tag, since too few of [TEST] SERIOUS RUST [TEST]'s wipes are on record to confirm the schedule. A wipe is due on Saturday 31 October at 10:56 UTC, the next one. The world it runs now dates from 4 days 7 hours ago. Its tags carry a wipe schedule of one wipe a week.
Settings
Which map does [TEST] SERIOUS RUST [TEST] run?
[TEST] SERIOUS RUST [TEST] uses a map the game generates, procedural, at size 4,500 with seed 327. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on [TEST] SERIOUS RUST [TEST]?
Nothing in [TEST] SERIOUS RUST [TEST]'s name says how gather works. The group limit is 8 players, which is the default. You get pve here, no player combat. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. VAC, Valve's anti-cheat, runs here.
Server details
Which version of Rust does [TEST] SERIOUS RUST [TEST] run?
The setup is Rust network protocol 2635 and build 168909 on Windows for [TEST] SERIOUS RUST [TEST]. The protocol must match for you to join, and Steam updates it for you.
Is [TEST] SERIOUS RUST [TEST] online, and how reliable is it?
Offline at the moment, [TEST] SERIOUS RUST [TEST] was last seen 4 days 5 hours ago. Over the last 7 full days, 4 of 168 hours were online, or 2%. On 18 September 2026, Rust Population saw it for the first time.
Where is [TEST] SERIOUS RUST [TEST] located?
Nothing published by [TEST] SERIOUS RUST [TEST] states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 109.195.37.2:28015.
Getting in
How do I join [TEST] SERIOUS RUST [TEST]?
To connect directly, open Rust's console with F1 and type client.connect 109.195.37.2:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.