RustVideoBot private capture
Online 109.235.247.237:28115 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 16:59 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does RustVideoBot private capture rank against other Rust servers?
By player hours over the last seven days, RustVideoBot private capture places at #13,493, within the top 61% of ranked servers.
How busy is RustVideoBot private capture?
RustVideoBot private capture holds 0 players at the moment, out of 2 slots. Seven days of counting give an average of 0 players and a peak of 1. Look at the last 48 hours and 10:00 UTC stands out: it averaged 0 players.
Tags
What do the server tags on RustVideoBot private capture mean?
These are the tags RustVideoBot private capture publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs166655 (Build): Game build: 166655; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): Carbon provides the plugin framework here. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include RustVideoBot private capture?
RustVideoBot private capture appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Wipe notes
What does wipe day look like on RustVideoBot private capture?
Averaged over recent wipes, 1 players were counted at the busiest point. Peak came 2 hours into the latest wipe.
What is the wipe schedule on RustVideoBot private capture?
Its rhythm cannot be told yet: too few of RustVideoBot private capture's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 4 hours ago the current world was made.
Map and rules
Which map does RustVideoBot private capture run?
A procedural map of size 3,000 from seed 424242, generated by the game, is in use on RustVideoBot private capture. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on RustVideoBot private capture?
Nothing in RustVideoBot private capture's name says how gather works. Eight players per group is the default, and it applies here. This server runs survival, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does RustVideoBot private capture run?
Rust network protocol 2634 and build 166655 on Windows is what RustVideoBot private capture uses. Your game needs the same protocol to join; Steam takes care of updating it.
Does RustVideoBot private capture run smoothly?
In the last 48 hours, it averaged 185 server fps, with a low of 61. Entities peaked at 47,672, including buildings, deployables and everything else. Up to 3,459 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.
Is RustVideoBot private capture online, and how reliable is it?
RustVideoBot private capture is up and running at the moment. The uptime it reports suggests a restart roughly 9 days 4 hours ago. It was up 99% of the time over the last 7 full days, 167 out of 168 hours. It was first seen by Rust Population on 2 October 2026.
Where is RustVideoBot private capture located?
No region is published by RustVideoBot private capture. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 109.235.247.237:28115.
Getting in
How do I join RustVideoBot private capture?
To connect directly, open Rust's console with F1 and type client.connect 109.235.247.237:28115; or press Launch Rust on this page and Steam opens Rust and joins for you.