Combat isolated acceptance
Offline 109.235.50.181:28115 checked 7d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does Combat isolated acceptance rank against other Rust servers?
Over the past week it ranks #15,344 for player hours, which puts Combat isolated acceptance in the top 69% of all ranked servers.
How busy is Combat isolated acceptance?
We have no live count for Combat isolated acceptance right now. It was last seen 7 days 1 hours ago. We counted 0 players on average across the past week.
Tags
What do the server tags on Combat isolated acceptance mean?
The game's server browser reads the tags Combat isolated acceptance publishes: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): The server has 1 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2632 (Protocol): To join, your game must match protocol 2632; cs161125 (Build): This server runs game build 161125; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Combat isolated acceptance?
These Rust Population lists include Combat isolated acceptance: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on Combat isolated acceptance?
Its rhythm cannot be told yet: too few of Combat isolated acceptance's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 7 days 2 hours ago.
Settings
Which map does Combat isolated acceptance run?
A procedural map, generated by the game, is in use on Combat isolated acceptance.
What are the rules and settings on Combat isolated acceptance?
No gather rate appears in the name of Combat isolated acceptance. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Combat isolated acceptance run?
The setup is Rust network protocol 2632 and build 161125 on Windows for Combat isolated acceptance. Your game needs the same protocol to join; Steam takes care of updating it.
Is Combat isolated acceptance online, and how reliable is it?
Offline at the moment, Combat isolated acceptance was last seen 7 days 1 hours ago. It was up 0% of the time over the last 6 full days, 0 out of 144 hours. On 22 October 2026, Rust Population saw it for the first time.
Where is Combat isolated acceptance located?
No region is published by Combat isolated acceptance. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 109.235.50.181:28115.
Getting in
How do I join Combat isolated acceptance?
To connect directly, open Rust's console with F1 and type client.connect 109.235.50.181:28115; or press Launch Rust on this page and Steam opens Rust and joins for you.