Aperture_Game's testing server
Online 109.247.229.146:28015 checked 14m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 07:53 UTC2d ago | 1 | – | running | 0 |
| Thu 22 Oct, 18:44 UTC6d ago | 1 | halved by day 1 | 4.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Aperture_Game's testing server rank against other Rust servers?
The last seven days of player hours place Aperture_Game's testing server at #14,561, within the top 65% of all ranked servers.
How busy is Aperture_Game's testing server?
Aperture_Game's testing server holds 0 players at the moment, out of 3 slots. Seven days of counting give an average of 0 players and a peak of 1.
Lists and tags
What do the server tags on Aperture_Game's testing server mean?
The game's server browser reads the tags Aperture_Game's testing server publishes: gmrust (Game mode): Survival in the standard Rust style; mp3 (Max players): The server has 3 slots; ts8 (Group limit): This is the game default: at most 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Aperture_Game's testing server?
On Rust Population, Aperture_Game's testing server is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe notes
What does wipe day look like on Aperture_Game's testing server?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe peaked 1 hours in. Half that peak held until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half, in the cases where it did not hold.
What is the wipe schedule on Aperture_Game's testing server?
The record holds too few of Aperture_Game's testing server's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 2 days 8 hours ago.
Settings
What are the rules and settings on Aperture_Game's testing server?
No gather rate appears in the name of Aperture_Game's testing server. The group limit is 8 players, which is the default. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Aperture_Game's testing server run?
On Linux, Aperture_Game's testing server runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam updates it for you.
Is Aperture_Game's testing server online, and how reliable is it?
You will find Aperture_Game's testing server online now. Over the last 7 full days, 167 of 168 hours were online, or 99%. The first sighting by Rust Population was on 19 October 2026.
Where is Aperture_Game's testing server located?
A region is not published by Aperture_Game's testing server. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 109.247.229.146:28015 is where it lives.
Getting in
How do I join Aperture_Game's testing server?
Open the console with F1 in Rust and enter client.connect 109.247.229.146:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.