SAKUTIDE RUST | x0.5/x1 | WEEKLY
Online 109.254.23.88:28015 checked 12m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 16:10 UTC13h ago | – | – | running | 1 |
| Thu 22 Oct, 19:47 UTC6d ago | 1 | held half | 5.8 days | 0 |
| Tue 20 Oct, 18:20 UTC8d ago | 1 | held half | 2.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does SAKUTIDE RUST | x0.5/x1 | WEEKLY rank against other Rust servers?
Over the past week it ranks #5,657 for player hours, which puts SAKUTIDE RUST | x0.5/x1 | WEEKLY in the top 25% of all ranked servers.
How busy is SAKUTIDE RUST | x0.5/x1 | WEEKLY?
SAKUTIDE RUST | x0.5/x1 | WEEKLY holds 0 players at the moment, out of 50 slots. Seven days of counting give an average of 0 players and a peak of 1. In the last 48 hours the peak hour came at 09:00 UTC, averaging 1 players.
Tags
What do the server tags on SAKUTIDE RUST | x0.5/x1 | WEEKLY mean?
These are the tags SAKUTIDE RUST | x0.5/x1 | WEEKLY publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings change the game; it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include SAKUTIDE RUST | x0.5/x1 | WEEKLY?
These Rust Population lists include SAKUTIDE RUST | x0.5/x1 | WEEKLY: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Wipe schedule
What does wipe day look like on SAKUTIDE RUST | x0.5/x1 | WEEKLY?
Across its recent wipes the busiest crowds averaged 1 players. The crowd on the latest wipe peaked 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on SAKUTIDE RUST | x0.5/x1 | WEEKLY?
There is no next wipe to predict: SAKUTIDE RUST | x0.5/x1 | WEEKLY wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. 10 hours ago the current world was made.
Map and rules
Which map does SAKUTIDE RUST | x0.5/x1 | WEEKLY run?
SAKUTIDE RUST | x0.5/x1 | WEEKLY uses a map the game generates, procedural, at size 4,000 with seed 281026. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on SAKUTIDE RUST | x0.5/x1 | WEEKLY?
SAKUTIDE RUST | x0.5/x1 | WEEKLY advertises a 0.5x gather rate in its title. Eight players per group is the default, and it applies here. You get survival here, the usual game, where you gather, build and raid. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does SAKUTIDE RUST | x0.5/x1 | WEEKLY run?
On Windows, SAKUTIDE RUST | x0.5/x1 | WEEKLY runs Rust network protocol 2635 and build 168909. Your game needs the same protocol to join; Steam takes care of updating it.
Does SAKUTIDE RUST | x0.5/x1 | WEEKLY run smoothly?
In the last 48 hours, it averaged 207 server fps, with a low of 59. The entity count reached 97,415: buildings, deployables and all other objects. Memory use peaked at 2,795 MB. Lag, as players feel it, is low fps combined with a climbing entity count.
Is SAKUTIDE RUST | x0.5/x1 | WEEKLY online, and how reliable is it?
You will find SAKUTIDE RUST | x0.5/x1 | WEEKLY online now. Judging by the uptime it reports, the last restart was about 8 hours ago. It was up 67% of the time over the last 7 full days, 113 out of 168 hours. It was first seen by Rust Population on 20 October 2026.
Where is SAKUTIDE RUST | x0.5/x1 | WEEKLY located?
No region is published by SAKUTIDE RUST | x0.5/x1 | WEEKLY. The location a server claims is what Rust Population shows, not the place where the machine stands. Connect at 109.254.23.88:28015.
How to join
How do I join SAKUTIDE RUST | x0.5/x1 | WEEKLY?
Either enter client.connect 109.254.23.88:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.