[DEV] Blackout Monument Event Testserver
Offline 109.41.177.27:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does [DEV] Blackout Monument Event Testserver rank against other Rust servers?
Over the past week it ranks #15,353 for player hours, which puts [DEV] Blackout Monument Event Testserver in the top 69% of all ranked servers.
How busy is [DEV] Blackout Monument Event Testserver?
We have no live count for [DEV] Blackout Monument Event Testserver right now. It was last seen 6 days 14 hours ago. Counted over seven days: an average of 0 players.
Lists and tags
What do the server tags on [DEV] Blackout Monument Event Testserver mean?
What the game's server browser reads from [DEV] Blackout Monument Event Testserver is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): This server appears under Modded because plugins or settings alter the game; ^y (Carbon): Carbon provides the plugin framework here. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include [DEV] Blackout Monument Event Testserver?
[DEV] Blackout Monument Event Testserver appears among the Rust Population lists that follow: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it will show up.
Wipe notes
What is the wipe schedule on [DEV] Blackout Monument Event Testserver?
Its rhythm cannot be told yet: too few of [DEV] Blackout Monument Event Testserver's wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 8 days 3 hours ago the current world was made.
Map and rules
Which map does [DEV] Blackout Monument Event Testserver run?
The map on [DEV] Blackout Monument Event Testserver is procedural, made by the game.
What are the rules and settings on [DEV] Blackout Monument Event Testserver?
The name tells you nothing about gather rates: [DEV] Blackout Monument Event Testserver states none. Eight players per group is the default, and it applies here. This server runs survival, raid, build and gather: the standard game. Combat between players, raids included, is permitted. You find it under Modded, since plugins or settings change how it plays. You will find Carbon running as plugins. The anti-cheat VAC from Valve is disabled.
Server details
Which version of Rust does [DEV] Blackout Monument Event Testserver run?
The setup is Rust network protocol 2634 and build 167781 on Windows for [DEV] Blackout Monument Event Testserver. Steam updates your game automatically, but you need the same protocol to join.
Is [DEV] Blackout Monument Event Testserver online, and how reliable is it?
Currently offline, [DEV] Blackout Monument Event Testserver was last seen 6 days 14 hours ago. Over the last 6 full days, 0 of 144 hours were online, or 0%. The first sighting by Rust Population was on 22 October 2026.
Where is [DEV] Blackout Monument Event Testserver located?
Nothing published by [DEV] Blackout Monument Event Testserver states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. Connect at 109.41.177.27:28015.
How to join
How do I join [DEV] Blackout Monument Event Testserver?
To connect directly, open Rust's console with F1 and type client.connect 109.41.177.27:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.