[DEV] Blackout Monument Event Testserver
Offline 109.41.178.189:28015 checked 7d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does [DEV] Blackout Monument Event Testserver rank against other Rust servers?
Over the past week it ranks #15,411 for player hours, which puts [DEV] Blackout Monument Event Testserver in the top 69% of all ranked servers.
How busy is [DEV] Blackout Monument Event Testserver?
At this count [DEV] Blackout Monument Event Testserver is offline, with its last sighting 7 days 16 hours ago.
Lists and tags
What do the server tags on [DEV] Blackout Monument Event Testserver mean?
These are the tags [DEV] Blackout Monument Event Testserver publishes, as read by the game's server browser: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): The plugin framework Carbon runs on this server. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include [DEV] Blackout Monument Event Testserver?
On Rust Population, [DEV] Blackout Monument Event Testserver is filed under these lists: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Wipe schedule
What is the wipe schedule on [DEV] Blackout Monument Event Testserver?
The record holds too few of [DEV] Blackout Monument Event Testserver's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 8 days 6 hours ago the current world was made.
Map and rules
Which map does [DEV] Blackout Monument Event Testserver run?
The map on [DEV] Blackout Monument Event Testserver is procedural, made by the game.
What are the rules and settings on [DEV] Blackout Monument Event Testserver?
The name tells you nothing about gather rates: [DEV] Blackout Monument Event Testserver states none. Eight players per group is the default, and it applies here. You get survival here, gather, build and raid, as in the standard game. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does [DEV] Blackout Monument Event Testserver run?
The setup is Rust network protocol 2634 and build 167781 on Windows for [DEV] Blackout Monument Event Testserver. The protocol must match for you to join, and Steam updates it for you.
Is [DEV] Blackout Monument Event Testserver online, and how reliable is it?
We last saw [DEV] Blackout Monument Event Testserver 7 days 16 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. The first sighting by Rust Population was on 21 October 2026.
Where is [DEV] Blackout Monument Event Testserver located?
No region is published by [DEV] Blackout Monument Event Testserver. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 109.41.178.189:28015.
Getting in
How do I join [DEV] Blackout Monument Event Testserver?
Either enter client.connect 109.41.178.189:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.