test plugins
Offline 111.227.64.96:28015 checked 26d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Population
How does test plugins rank against other Rust servers?
By player hours over the last seven days, test plugins places at #16,013, within the top 69% of ranked servers.
How busy is test plugins?
We have no live count for test plugins right now. It was last seen 26 days 14 hours ago.
Tags
What do the server tags on test plugins mean?
What the game's server browser reads from test plugins is this set of tags: gmrust (Game mode): Survival in the standard Rust style; mp99 (Max players): You can join up to 99 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): This server runs game build 166494; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^x (Unknown flag): Facepunch does not document this flag. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include test plugins?
These Rust Population lists include test plugins: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on test plugins?
Too few wipes are on record for test plugins to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 26 days 15 hours ago.
Settings
What are the rules and settings on test plugins?
The name tells you nothing about gather rates: test plugins states none. Eight players per group is the default, and it applies here. This server runs survival, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. You will find Oxide running as plugins. You play with Valve's anti-cheat off: VAC.
Server details
Which version of Rust does test plugins run?
On Windows, test plugins runs Rust network protocol 2634 and build 166494. Your game needs the same protocol to join; Steam takes care of updating it.
Is test plugins online, and how reliable is it?
We last saw test plugins 26 days 14 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 1 October 2026.
Where is test plugins located?
Nothing published by test plugins states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. 111.227.64.96:28015 is where it lives.
Getting in
How do I join test plugins?
To connect directly, open Rust's console with F1 and type client.connect 111.227.64.96:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.