**/*2634
Online 111.228.22.153:28026 checked 10m ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in, with 1 in the queue.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 07:02 UTC1d ago | – | – | running | 1 |
| Sun 25 Oct, 07:41 UTC2d ago | 2+1 queue | – | 1 days | 1 |
| Sat 24 Oct, 06:30 UTC4d ago | 1 | – | 1 days | 1 |
| Thu 22 Oct, 11:52 UTC5d ago | 1 | – | 1.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does **/*2634 rank against other Rust servers?
The last seven days of player hours place **/*2634 at #5,615, within the top 25% of all ranked servers.
How busy is **/*2634?
**/*2634 is carrying 0 players as of this count. Averaged over seven days, it drew 0 players and reached a peak of 2. In the last 48 hours the peak hour came at 14:00 UTC, averaging 2 players.
Lists and tags
What do the server tags on **/*2634 mean?
These are the tags **/*2634 publishes, as read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): The server has 0 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include **/*2634?
These Rust Population lists include **/*2634: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe schedule
What does wipe day look like on **/*2634?
The busiest point of its recent wipes averaged 1 players. 1 more waited in the queue when the crowd peaked 30 hours into the latest wipe.
What is the wipe schedule on **/*2634?
There is no next wipe to predict: **/*2634 wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 47 hours ago, that is how long the current world has stood.
Settings
Which map does **/*2634 run?
The map on **/*2634 is procedural, made by the game.
What are the rules and settings on **/*2634?
Nothing in **/*2634's name says how gather works. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. Modded is its browser category: plugins or settings change the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, is not running.
Server details
Which version of Rust does **/*2634 run?
Rust network protocol 2634 and build 167781 on Windows is what **/*2634 uses. Your game needs the same protocol to join; Steam takes care of updating it.
Is **/*2634 online, and how reliable is it?
Right now, **/*2634 is online. It was up 44% of the time over the last 6 full days, 64 out of 144 hours. The first sighting by Rust Population was on 21 October 2026.
Where is **/*2634 located?
A region is not published by **/*2634. Rust Population does not look up where the machine stands; it shows where the server says it is. 111.228.22.153:28026 is where it lives.
How to join
How do I join **/*2634?
To connect directly, open Rust's console with F1 and type client.connect 111.228.22.153:28026; or press Launch Rust on this page and Steam opens Rust and joins for you.