My Local Testing Server
Offline 112.198.208.152:28015 checked 1d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 11:18 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does My Local Testing Server rank against other Rust servers?
By player hours over the last seven days, My Local Testing Server places at #11,138, within the top 50% of ranked servers.
How busy is My Local Testing Server?
My Local Testing Server is offline at this count; we last saw it 36 hours ago. Averaged over seven days, it drew 1 players and reached a peak of 1. The busiest hour in the last 48 was 11:00 UTC, when an average of 1 players were on.
Tags
What do the server tags on My Local Testing Server mean?
The game's server browser reads the tags My Local Testing Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team is the default limit; v2635 (Protocol): Your game needs the same version, protocol 2635, to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include My Local Testing Server?
These Rust Population lists include My Local Testing Server: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Wipe notes
What is the wipe schedule on My Local Testing Server?
Too few wipes are on record for My Local Testing Server to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 37 hours ago.
Map and rules
Which map does My Local Testing Server run?
My Local Testing Server uses a map the game generates: procedural.
What are the rules and settings on My Local Testing Server?
The name tells you nothing about gather rates: My Local Testing Server states none. The group limit is 8 players, which is the default. survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does My Local Testing Server run?
The setup is Rust network protocol 2635 and build 168909 on Windows for My Local Testing Server. Your game needs the same protocol to join; Steam takes care of updating it.
Is My Local Testing Server online, and how reliable is it?
We last saw My Local Testing Server 36 hours ago, and it is offline now. It was up 2% of the time over the last 2 full days, 1 out of 48 hours. On 26 October 2026, Rust Population saw it for the first time.
Where is My Local Testing Server located?
A region is not published by My Local Testing Server. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 112.198.208.152:28015.
Getting in
How do I join My Local Testing Server?
Open the console with F1 in Rust and enter client.connect 112.198.208.152:28015. Joining from this page with Launch Rust works too, opening Rust through Steam and connecting you.