Daedalus Local Verification
Offline 114.177.122.3:28215 checked 30d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Daedalus Local Verification rank against other Rust servers?
The last seven days of player hours place Daedalus Local Verification at #16,966, within the top 71% of all ranked servers.
How busy is Daedalus Local Verification?
At this count Daedalus Local Verification is offline, with its last sighting 30 days 19 hours ago.
Lists and tags
What do the server tags on Daedalus Local Verification mean?
The game's server browser reads the tags Daedalus Local Verification publishes: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): You can join up to 2 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^z (Modded): The game is changed by plugins or settings, so it is listed under Modded; ^y (Carbon): A plugin framework, Carbon, is in use. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Daedalus Local Verification?
On Rust Population, Daedalus Local Verification is filed under these lists: Modded Rust servers, counted. Filter the server list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it will show up.
Wipe notes
What is the wipe schedule on Daedalus Local Verification?
Too few wipes are on record for Daedalus Local Verification to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. The world it runs now dates from 33 days 4 hours ago.
Map and rules
Which map does Daedalus Local Verification run?
The map on Daedalus Local Verification is procedural, made by the game.
What are the rules and settings on Daedalus Local Verification?
No gather rate appears in the name of Daedalus Local Verification. Eight players per group is the default, and it applies here. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Carbon. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Daedalus Local Verification run?
Rust network protocol 2633 and build 165217 on Windows is what Daedalus Local Verification uses. Steam updates your game automatically, but you need the same protocol to join.
Is Daedalus Local Verification online, and how reliable is it?
We last saw Daedalus Local Verification 30 days 19 hours ago, and it is offline now. Over the last 7 full days, 0 of 168 hours were online, or 0%. The first sighting by Rust Population was on 28 September 2026.
Where is Daedalus Local Verification located?
A region is not published by Daedalus Local Verification. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 114.177.122.3:28215.
Getting in
How do I join Daedalus Local Verification?
To connect directly, open Rust's console with F1 and type client.connect 114.177.122.3:28215; or press Launch Rust on this page and Steam opens Rust and joins for you.