TestServer
Offline 114.224.192.9:10241 checked 20d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers, and #594 of the quad servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does TestServer rank against other Rust servers?
By player hours over the last seven days, TestServer places at #13,631, within the top 62% of ranked servers. It places #594 among servers of the quad kind.
How busy is TestServer?
TestServer is offline at this count; we last saw it 20 days 18 hours ago.
Lists and tags
What do the server tags on TestServer mean?
The game's server browser reads the tags TestServer publishes: gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): You can join up to 100 slots; ts4 (Group limit): You may team with up to 4 players; v2634 (Protocol): The protocol is 2634; a different version will not connect; cs166494 (Build): Game build: 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include TestServer?
On Rust Population, TestServer is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Wipe schedule
What is the wipe schedule on TestServer?
Too few wipes are on record for TestServer to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 27 days 4 hours ago the current world was made.
Map and rules
What are the rules and settings on TestServer?
The name tells you nothing about gather rates: TestServer states none. A group can hold 4 players at most (quad). survival is what it runs, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. You find it under Modded, since plugins or settings change how it plays. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does TestServer run?
On Windows, TestServer runs Rust network protocol 2634 and build 166494. Your game needs the same protocol to join; Steam takes care of updating it.
Is TestServer online, and how reliable is it?
Offline at the moment, TestServer was last seen 20 days 18 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. On 8 October 2026, Rust Population saw it for the first time.
Where is TestServer located?
Nothing published by TestServer states a region. The location a server claims is what Rust Population shows, not the place where the machine stands. You will find it at 114.224.192.9:10241.
How to join
How do I join TestServer?
To connect directly, open Rust's console with F1 and type client.connect 114.224.192.9:10241; or press Launch Rust on this page and Steam opens Rust and joins for you.