Pinny Test
Offline 114.44.41.46:28015 checked 2d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Pinny Test rank against other Rust servers?
By player hours over the last seven days, Pinny Test places at #5,687, within the top 26% of ranked servers.
How busy is Pinny Test?
At this count Pinny Test is offline, with its last sighting 2 days 23 hours ago. We counted an average of 2 players in the past week, with 4 at the busiest.
Tags
What do the server tags on Pinny Test mean?
These are the tags Pinny Test publishes, as read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): This server has no region code; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): Plugins or settings change the game; it is listed under Modded. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Pinny Test?
On Rust Population, Pinny Test is filed under these lists: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Pinny Test?
Too few wipes are on record for Pinny Test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 24 days 7 hours ago, that is how long the current world has stood.
Map and rules
Which map does Pinny Test run?
A procedural map of size 5,000 from seed 2128749943, generated by the game, is in use on Pinny Test. Size and seed together fix the map, so you can view it on RustMaps from this page.
What are the rules and settings on Pinny Test?
No gather rate appears in the name of Pinny Test. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. Oxide plugins are in use here. VAC, Valve's anti-cheat, runs here.
About the server
Which version of Rust does Pinny Test run?
Rust network protocol 2635 and build 168909 on Windows is what Pinny Test uses. The protocol must match for you to join, and Steam updates it for you.
Is Pinny Test online, and how reliable is it?
Offline at the moment, Pinny Test was last seen 2 days 23 hours ago. Over the last 5 full days, 12 of 120 hours were online, or 10%. On 22 October 2026, Rust Population saw it for the first time.
Where is Pinny Test located?
No region is published by Pinny Test. Rust Population does not look up where the machine stands; it shows where the server says it is. You will find it at 114.44.41.46:28015.
Getting in
How do I join Pinny Test?
Either enter client.connect 114.44.41.46:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.