Pinny Test
Offline 114.44.42.138:28015 checked 39d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Pinny Test rank against other Rust servers?
By player hours over the last seven days, Pinny Test places at #15,506, within the top 67% of ranked servers.
How busy is Pinny Test?
We have no live count for Pinny Test right now. It was last seen 39 days 12 hours ago.
Tags
What do the server tags on Pinny Test mean?
What the game's server browser reads from Pinny Test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs162929 (Build): This server runs game build 162929; ptrak (Networking): RakNet is the network layer here, as standard for the game; $r? (Region code): The region code is left blank; ^o (Oxide): The plugin framework Oxide (uMod) runs on this server; ^z (Modded): This server appears under Modded because plugins or settings alter the game. Player count now, queue length and the making of the world all sit in the tags as well, and the top of this page shows them.
Which Rust Population lists and filters include Pinny Test?
These Rust Population lists include Pinny Test: Modded Rust servers, counted. These are the filters it appears under when you browse the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe schedule
What is the wipe schedule on Pinny Test?
Too few wipes are on record for Pinny Test to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 54 days 16 hours ago, that is how long the current world has stood.
Map and rules
Which map does Pinny Test run?
A procedural map of size 5,000 from seed 1539038390, generated by the game, is in use on Pinny Test. You can look at it on RustMaps from this page: size and seed determine the map.
What are the rules and settings on Pinny Test?
Nothing in Pinny Test's name says how gather works. Eight players per group is the default, and it applies here. You get survival here, raid, build and gather: the standard game. Combat between players, raids included, is permitted. The server browser files it under Modded, where plugins or settings alter the game. The plugins it runs are Oxide. You play with Valve's anti-cheat on: VAC.
Server details
Which version of Rust does Pinny Test run?
The setup is Rust network protocol 2633 and build 162929 on Windows for Pinny Test. Steam updates your game automatically, but you need the same protocol to join.
Is Pinny Test online, and how reliable is it?
Currently offline, Pinny Test was last seen 39 days 12 hours ago. Over the last 7 full days, 0 of 168 hours were online, or 0%. It was first seen by Rust Population on 16 September 2026.
Where is Pinny Test located?
Nothing published by Pinny Test states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 114.44.42.138:28015.
Getting in
How do I join Pinny Test?
Either enter client.connect 114.44.42.138:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.