Pinny Test
Offline 114.44.42.149:28015 checked 43d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Pinny Test rank against other Rust servers?
Over the past week it ranks #11,311 for player hours, which puts Pinny Test in the top – of all ranked servers.
How busy is Pinny Test?
We have no live count for Pinny Test right now. It was last seen 43 days 14 hours ago.
Tags
What do the server tags on Pinny Test mean?
What the game's server browser reads from Pinny Test is this set of tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): You can join up to 10 slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game needs the same version, protocol 2633, to join; cs162929 (Build): Game build: 162929; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): This server appears under Modded because plugins or settings alter the game. You will see the player count, queue and world creation time at the top of this page, because the tags carry them too.
Which Rust Population lists and filters include Pinny Test?
Pinny Test appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Pinny Test?
The record holds too few of Pinny Test's wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. The world it runs now dates from 54 days 17 hours ago.
Map and rules
Which map does Pinny Test run?
A procedural map, generated by the game, is in use on Pinny Test.
What are the rules and settings on Pinny Test?
Nothing in Pinny Test's name says how gather works. The group limit is 8 players, which is the default. You get survival here, gather, build and raid, as in the standard game. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings alter the game. You will find Oxide running as plugins. The anti-cheat VAC from Valve is enabled.
Server details
Which version of Rust does Pinny Test run?
On Windows, Pinny Test runs Rust network protocol 2633 and build 162929. The protocol must match for you to join, and Steam updates it for you.
Is Pinny Test online, and how reliable is it?
We last saw Pinny Test 43 days 14 hours ago, and it is offline now. It was up 0% of the time over the last 7 full days, 0 out of 168 hours. On 13 September 2026, Rust Population saw it for the first time.
Where is Pinny Test located?
Nothing published by Pinny Test states a region. Rust Population does not look up where the machine stands; it shows where the server says it is. Connect at 114.44.42.149:28015.
How to join
How do I join Pinny Test?
Either enter client.connect 114.44.42.149:28015 in Rust's console after pressing F1, or use Launch Rust here to open Rust through Steam and be connected.