Pinny Test
Offline 114.44.45.55:28015 checked 6d ago
Measurements
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Quick answers
Player counts
How does Pinny Test rank against other Rust servers?
By player hours over the last seven days, Pinny Test places at #10,429, within the top 47% of ranked servers.
How busy is Pinny Test?
We have no live count for Pinny Test right now. It was last seen 6 days 9 hours ago. Seven days of counting give an average of 1 players and a peak of 3.
Lists and tags
What do the server tags on Pinny Test mean?
The game's server browser reads the tags Pinny Test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default limit; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): This server runs game build 166652; ptrak (Networking): The standard network layer, RakNet, is in use; $r? (Region code): The region code is left blank; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings change the game; it is listed under Modded. The tags also carry the current player count, the queue and when the world was made; you will find them at the top of this page.
Which Rust Population lists and filters include Pinny Test?
Pinny Test appears among the Rust Population lists that follow: Modded Rust servers, counted. Look for it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Wipe notes
What is the wipe schedule on Pinny Test?
Its rhythm cannot be told yet: too few of Pinny Test's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC; all Rust servers wipe then, this one too. Counted from 23 days 21 hours ago, that is how long the current world has stood.
Settings
Which map does Pinny Test run?
A procedural map of size 5,000 from seed 2128749943, generated by the game, is in use on Pinny Test. The map follows from its size and seed, and RustMaps shows it from this page.
What are the rules and settings on Pinny Test?
No gather rate appears in the name of Pinny Test. No limit is set beyond the standard 8 players per group. survival is what it runs, the usual game, where you gather, build and raid. You can raid and fight other players here. You find it under Modded, since plugins or settings change how it plays. Oxide plugins are in use here. The anti-cheat VAC from Valve is enabled.
About the server
Which version of Rust does Pinny Test run?
On Windows, Pinny Test runs Rust network protocol 2634 and build 166652. The protocol must match for you to join, and Steam updates it for you.
Is Pinny Test online, and how reliable is it?
Currently offline, Pinny Test was last seen 6 days 9 hours ago. It was up 3% of the time over the last 7 full days, 5 out of 168 hours. On 19 October 2026, Rust Population saw it for the first time.
Where is Pinny Test located?
Nothing published by Pinny Test states a region. What Rust Population shows is where a server says it is; where the machine actually stands is not looked up. You will find it at 114.44.45.55:28015.
How to join
How do I join Pinny Test?
To connect directly, open Rust's console with F1 and type client.connect 114.44.45.55:28015; or press Launch Rust on this page and Steam opens Rust and joins for you.